Pseudoprogrammer
Regular
- Joined
- Jun 15, 2008
- Messages
- 29
I've recently gotten back into cubing. You may remember me as the (Advanced) Human Thistlethwaite guy. Before I left, and currently, I've always been obsessed with the creation of new ways to solve the cube (When I first got into cubing I was saddened that nearly everyone used basically the same method (Fridrich)). I'm often found throwing out ideas in the chat room (Much to Dan's dislike ;D). I think it'd be neat to have a specific thread for this (Sorry if it's already been done). I'd like to hear all of you guys' crazy new ideas!
One I was working on before I left was basically a speedcubing version of Ryan Heise's "Heise" method. It made the penultimate step into 57 algorithms and averaged in the low 40s for movecount on speedcubing, and in the 30s if you sat down and tried to get a low movecount for a few minutes. I still think it's a rather neat idea, although recognition is tricky.
Most of you know me (if you do know me) from my Human Thistlethwaite tutorials on youtube. I developed an Advanced method which used around 100 algorithms total to achieve an average of 43ish move solves that required no thinking, just recitation of algorithms. However since it is so contrary to human thought (building with blocks, chunks, etc) recognition was difficult for some steps.
My most recent idea was an attempt to create a method that was predominately 2-gen. Basically it works like this: Solve a 2x2x3 F2L block. Orient all edges while permuting (but not orienting) LL corners with 1 of 30ish algs. This makes the entire cube solvable by 2-gen from here on. Finish F2L with 2-gen. Use 1 of 30ish algs to orient the LL corners(they are already permuted, because they remain permuted due to the 2-gen nature of solving the F2L after you permute them once) and solve the LL edges (which are already oriented). Averages sub 50 move count. Half of the solve is 2-gen. I think it's pretty sexy.
One I was working on before I left was basically a speedcubing version of Ryan Heise's "Heise" method. It made the penultimate step into 57 algorithms and averaged in the low 40s for movecount on speedcubing, and in the 30s if you sat down and tried to get a low movecount for a few minutes. I still think it's a rather neat idea, although recognition is tricky.
Most of you know me (if you do know me) from my Human Thistlethwaite tutorials on youtube. I developed an Advanced method which used around 100 algorithms total to achieve an average of 43ish move solves that required no thinking, just recitation of algorithms. However since it is so contrary to human thought (building with blocks, chunks, etc) recognition was difficult for some steps.
My most recent idea was an attempt to create a method that was predominately 2-gen. Basically it works like this: Solve a 2x2x3 F2L block. Orient all edges while permuting (but not orienting) LL corners with 1 of 30ish algs. This makes the entire cube solvable by 2-gen from here on. Finish F2L with 2-gen. Use 1 of 30ish algs to orient the LL corners(they are already permuted, because they remain permuted due to the 2-gen nature of solving the F2L after you permute them once) and solve the LL edges (which are already oriented). Averages sub 50 move count. Half of the solve is 2-gen. I think it's pretty sexy.