Kirjava
Colourful
So uh, I added some speed-optimised algs for step 7. I'm still working on finding more to improve execution.
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Really nice Kirjava, I am very interested in this method! Do you know the average number of moves of your method?
Would you recommend, if during F3L you had an edge that could be solved by R2 U2 R2 U2 R2 doing that, or solving a different edge.
EDIT: I just noticed, why isn't this in How to/Guides?
ELL. Painful.
How do I develop my own commutators? Sorry for noob question.
Okay, so I'm having trouble with one case here. Everything is solved except for 1 dedge, which is in it's place but oriented incorrectly. I see on the site that I could do this with r'U2xlU2l'U2x'r2U2rU2r'U2F2r2F2, but I was hoping to be able to use a commutator to figure this one out. I can't really see an easy/short way to do it, so I'll probably take the alg approach, but the way I see it, it /should/ be doable with a commutator? Any halp? I've pretty much got 3-cycles and 2x2's figured out, but this one eludes me.
hey i got this method pretty well, but when you do the last F3L slot and the CLL, some of the edges are still messed up. i might be missing a step but its a col method![]()
If you learn enough, 3 look ELL is the maximum.