RobinBloehm
Regular
Yeah, that works, but you have to make sure that have to do U' instead of U (for example) if you are at an odd position in the cycle, the same thing as in R2 or M2 or... bla
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I actually was just thinking about an alternative method to centers besides commutators a couple days ago. I thought about using U2 to solve one center at a time, but I didn't know it would actually work. That's why I didn't mention it on this forum. Nice job Stefan!![]()
What? It doesn't mess up edges/corners. And if it did, why would that work for centers first, and why *only* for that? I'm completely stumped by that statement.The "U2" method would only work for centers first obviously - since it messes up edges and corners.
To shoot to Dbr I can use: (r F d2 F' r') U2 (r F d2 F' r')
Actually, that's a good idea. I'd prefer Rub and R2, though.howabout using ufL as a buffer and just adjusting the whole middle three layers so you can get UDFB. R will be a problem though. once your buffer is already solved, just do L/L'/L2 to adjust the buffer to a center that isnt solved. and once your done with that center do the same thing untill theyre all solved, then fix it with an L/L'/L2. i dunno
I don't understand.howabout using ufL as a buffer and just adjusting the whole middle three layers so you can get UDFB.
Wait! I forgot why I forgot. Now I remember why I forgot: I didn't forget. Shooting from U to U is unnecessary. That's why I didn't cover it. I think. Maybe it is necessary. Or not? Once you have a U center in the buffer, you do just a U2 turn to break into the cycle starting at the target. Unless that one already contains a U center, too. In which case you can do a single U turn and start using the other two U center positions as buffer and target. I didn't fully think this through, though. Maybe that's the reason I didn't publish this method earlier. I'm confused now. Great.
Sure, do explain how you solve the U-centers.