breaking into new cycles

But, as I said, thinking up a completely fictional room is just going to be an extra effort that you don't want when you are trying to BLD solve for the first ever time. To make things as easy as possible, use somewhere where all the images are pre-made for you. When you want to do multi-BLD, then maybe make up a fictioinal room for convenience, although it would probably be best to to only introduce one new room at a time, over quite a period of time, as making up multiple rooms at once will just mesh and screw you up...

When you say, "real rooms are fictive too", what exactly are you saying, do you mean the image that you have in your mind of that room, or the actual physical room isn't real?
 
i'm not sure how the room approach will help me though... Pochamnn's YT method doesn't orient the pieces, so in addition to having a position to shoot a piece to, you must, in addition, memorize the orientation of that piece. So... each position in my room would have to have two objects, one for flipped and unflipped orientation. Still doable, but maybe not as nice... even worse with corners :s
 
I don't bother with images for corners, I tried at first but it didn't suit me. As for edges, you are correct. I have a total of 18 images. I don't have a proper image for UL or UF, although I try to imagine myself looking into the room from above. as for LU and FU, I just have to remember it, but it isn't particularly strenuous. UR/RU doesn't need an image.
 
To make things as easy as possible, use somewhere where all the images are pre-made for you
Why do you call them "images"? These are just locations within your room, where you put your images you've made up for the cube.

When you say, "real rooms are fictive too", what exactly are you saying, do you mean the image that you have in your mind of that room, or the actual physical room isn't real?

Have you ever tried to use roman rooms? Your locations will change over time and become fictive and maybe more detailed than your actual room. So an actual room is just a building plan for your room in your head.

badmephisto said:
So... each position in my room would have to have two objects, one for flipped and unflipped orientation. Still doable, but maybe not as nice... even worse with corners :s
Uhm, no. Memorize the permutation of the stickers and not the actual pieces + orientation.
 
badmephisto said:
So... each position in my room would have to have two objects, one for flipped and unflipped orientation. Still doable, but maybe not as nice... even worse with corners :s
Uhm, no. Memorize the permutation of the stickers and not the actual pieces + orientation.

That's a nice goal, but it is challenging because it involves changing your method of solving. I'm struggling with this now. It's still faster and easier even with the bad memorization for me to solve using Macky's regular 3-cycle method with permutation and orientation for multi-BLD than it is to do some non-orient-first method, but the non-orient-first methods are catching up. For multi-BLD I can average about 6 or 7 minutes per cube with Macky's method, and about 8 minutes per cube using M2 and commutators for corners. Unfortunately, I'm also less accurate with M2 and commutators - probably less than 50% - so that means Macky's method is still best for me for multi-BLD. But I know that if I want to ever get sub-5 per cube, I'm going to have to do as you suggest, which is why I'm working on the new approach to solving. But it takes time...

To do Macky's method with Roman Rooms for multi-BLD, I memorize edge permutation in one or a few locations, then corner permutation in one or a few locations, then edge orientation as a single 3-digit hex number converted into images at one location, then corner orientation as a single 4-digit hex number converted into images at one location. And I use one room per cube. I only have 4 rooms prepared, and I'm going to try 5 this week, so I'm going to construct another room sometime in the next couple of days. So far, I've always done as Dene suggests and used a real room; he's right that it's a little less work to construct a room from one you know than it is to make one up, but I agree with Tim that it doesn't really make much difference, since you still have to stick it in your head either way.
 
Why do you call them "images"? These are just locations within your room, where you put your images you've made up for the cube.

Sorry, what I mean is that by using a room that you are familiar with you will already have a clear idea in your head of this room. I am using the word images, instead of objects, as in your head these are not physical items.

Have you ever tried to use roman rooms? Your locations will change over time and become fictive and maybe more detailed than your actual room. So an actual room is just a building plan for your room in your head.

Yes, you are right, but he is trying to do it for the first time! He doesn't want to be spending time adapting the room to perfection for multi-BLD, he just needs something that is strongly familiar to help him secure his memorisation of the cube.
 
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