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Dshoe's Cube Timer App out now

xXzaKerXx

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Nov 10, 2009
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441
it's awesome. i remember trying, with a friend to make a cubetimer that is mobile frindly, but you are one step ahead :)
 
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Notation has been fixed, I am also working on a (kind of) bug.
Since the scrambles are completely random, often i run into something like
R2 R' L L', where the moves conflict eachother. I will have that sorted out before release.

Also, if you're going to do random turns, it should be 25, if possible.
Yeah, *please* don't support bad sub-standard scrambles. It's the basis for meaningful comparison and you'd screw that up. Similarly, please don't listen to the guy asking for more than 15 seconds inspection.
Thanks for the input, the user will be able to input the inspection time and be able to turn it on or off. Everyones happy :D
 
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jms_gears1

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Notation has been fixed, I am also working on a (kind of) bug.
Since the scrambles are completely random, often i run into something like
R2 R' L L', where the moves conflict eachother. I will have that sorted out before release.
How do you generate scrambles?
I would pick a random letter then add *randomly* a 2,',nothing

that way you can check and see if the last generated letter=new one.
 
Joined
Oct 8, 2008
Messages
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Notation has been fixed, I am also working on a (kind of) bug.
Since the scrambles are completely random, often i run into something like
R2 R' L L', where the moves conflict eachother. I will have that sorted out before release.
How do you generate scrambles?
I would pick a random letter then add *randomly* a 2,',nothing

that way you can check and see if the last generated letter=new one.
I generate a random number between 1 and 18 for each label, if the number is 1 the it show R, 2 shows R' etc. etc.

I'm just gonna have to make a check system to avoid any conflicting moves which wont be hard i just have to do it.
 

dbax0999

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Getting rid of R L R' is also important

Also, make sure you have to hold for a second before starting so that when people tap the screen to annoy you it does nothing.
 
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Lucas Garron

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Also, make sure you have to hold for a second before starting so that when people tap the screen to annoy you it does nothing.
It would be annoying to have to hold on to the screen for a second. Also, I've never heard this as a design consideration for iPhon apps. :rolleyes:

Anyhow, how about having to accept your time with some confirmation click/gesture, otherwise timing on?
 

dbax0999

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Also, make sure you have to hold for a second before starting so that when people tap the screen to annoy you it does nothing.
It would be annoying to have to hold on to the screen for a second. Also, I've never heard this as a design consideration for iPhon apps. :rolleyes:

Anyhow, how about having to accept your time with some confirmation click/gesture, otherwise timing on?

Holding on for a second is no different than the red light that goes on before timing on a stackmat. Just to prevent accidental taps.

Also, make sure you can still listen to music with the app open.
 
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Joined
Oct 8, 2008
Messages
99
Also, make sure you have to hold for a second before starting so that when people tap the screen to annoy you it does nothing.
It would be annoying to have to hold on to the screen for a second. Also, I've never heard this as a design consideration for iPhon apps. :rolleyes:

Anyhow, how about having to accept your time with some confirmation click/gesture, otherwise timing on?

Holding on for a second is no different than the red light that goes on before timing on a stackmat. Just to prevent accidental taps.

Also, make sure you can still listen to music with the app open.

That I do not know how to do yet, although hopefully I will learn soon. Right now I am focusing on the inspection time but thank you for the idea it should be implemented before the initial release.
 
Joined
Oct 8, 2008
Messages
99
hey everyone a little update, i cant get a switch to fit well on the screen for inspection time so my plan is to make it so there is a text field for how much the inspection time will be and inspection will only take effect if the time is greater than 0. Thanks for the support all
 

Caedus

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Jul 11, 2009
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378
Location
Edmonton, Canada
No offense, but it isn't exactly pretty. I suggest less contrasting, bright colors, and more of a coordinated, subdued color scheme.
 
Joined
Oct 8, 2008
Messages
99
No offense, but it isn't exactly pretty. I suggest less contrasting, bright colors, and more of a coordinated, subdued color scheme.

im aware of this, im going to focus on the colors later as graphics are not my strong point, but i also dont want to pay someone to help me because this is one of my first apps

UPDATE:
The inspection time function has been successfully implemented, that was actually harder than I thought.
Also added 2 new screens
 
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Joined
Oct 8, 2008
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After many changes the app has been sent to apple for approval
here are all the features and new screens

Cube Timer features:
-The ability to start the time after the release of the button, and to stop the time when the button is pressed for accurate times.
-A text box dedicated for setting an inspection time before a solve.
-A random scramble is generated before each solve.
-To generate a new scramble you can also shake your device.
-A table that records five solves and calculates your average time.
-A reset button that resets all times back to 00:00.00
-A plus 2 seconds button

CubeTimerScreenshot9.png

CubeTimerScreenshot8.png

CubeTimerScreenshot7.png

CubeTimerScreenshot6.png
 
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