zeroxorxdiexskater
Member
- Joined
- Oct 8, 2008
- Messages
- 99
Also, Multi-quote. Use it please or people may get angry at your triple posts.
haha i should but i was feeling lazy
Also, Multi-quote. Use it please or people may get angry at your triple posts.
+1I'd like to request that you PLEASE use proper notation for the scrambles: It's U', not Ui.
Also, if you're going to do random turns, it should be 25, if possible.
iCube Timer is a StackMat like app that was released for the iPhone a while back
Yeah, *please* don't support bad sub-standard scrambles. It's the basis for meaningful comparison and you'd screw that up. Similarly, please don't listen to the guy asking for more than 15 seconds inspection.Also, if you're going to do random turns, it should be 25, if possible.
Thanks for the input, the user will be able to input the inspection time and be able to turn it on or off. Everyones happyYeah, *please* don't support bad sub-standard scrambles. It's the basis for meaningful comparison and you'd screw that up. Similarly, please don't listen to the guy asking for more than 15 seconds inspection.Also, if you're going to do random turns, it should be 25, if possible.
How do you generate scrambles?Notation has been fixed, I am also working on a (kind of) bug.
Since the scrambles are completely random, often i run into something like
R2 R' L L', where the moves conflict eachother. I will have that sorted out before release.
I generate a random number between 1 and 18 for each label, if the number is 1 the it show R, 2 shows R' etc. etc.How do you generate scrambles?Notation has been fixed, I am also working on a (kind of) bug.
Since the scrambles are completely random, often i run into something like
R2 R' L L', where the moves conflict eachother. I will have that sorted out before release.
I would pick a random letter then add *randomly* a 2,',nothing
that way you can check and see if the last generated letter=new one.
I'm just gonna have to make a check system to avoid any conflicting moves which wont be hard i just have to do it.
It would be annoying to have to hold on to the screen for a second. Also, I've never heard this as a design consideration for iPhon apps.Also, make sure you have to hold for a second before starting so that when people tap the screen to annoy you it does nothing.
It would be annoying to have to hold on to the screen for a second. Also, I've never heard this as a design consideration for iPhon apps.Also, make sure you have to hold for a second before starting so that when people tap the screen to annoy you it does nothing.
Anyhow, how about having to accept your time with some confirmation click/gesture, otherwise timing on?
It would be annoying to have to hold on to the screen for a second. Also, I've never heard this as a design consideration for iPhon apps.Also, make sure you have to hold for a second before starting so that when people tap the screen to annoy you it does nothing.
Anyhow, how about having to accept your time with some confirmation click/gesture, otherwise timing on?
Holding on for a second is no different than the red light that goes on before timing on a stackmat. Just to prevent accidental taps.
Also, make sure you can still listen to music with the app open.
No offense, but it isn't exactly pretty. I suggest less contrasting, bright colors, and more of a coordinated, subdued color scheme.
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