Adaptation of blah's OH COLL algorithms for 2H

Musturd

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Six months ago blah made a thread about a new way to recognize CxLL (here: http://www.speedsolving.com/forum/showthread.php?p=193159#post193159 )

I am in the process of converting all the 2H-unfriendly algorithms into friendly ones. I thought I should share what I have done so far. I added a section at the end of the sheet with U-Permutations from each angle (useful to know if using COLL).

Here it is: http://docs.google.com/View?id=dgc88x6z_0hn7gkxfd
(I've only done U and T and the U-Perms at the end so far. All other cases still have OH-friendly algorithms)
Credits: blah (images/algs), Cride (visualCube), and speedsolving wiki (some algs).

Please let me know if there are any typos, if you know of a better algorithm for a certain case, or if you just have a suggestion about how I should change any aspect of this sheet.
I'll try to update this, but I am going away for a week, so I probably won't update it. And when school starts again I definitely won't update it. It will be done eventually, though.

I hope this belongs in Speedcubing Discussion...

EDIT: blah, I won't bother you with a PM, but if you read this please share your system for recognizing the L-cases of COLL
 
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Wow, right now (at this very moment) I'm finishing my COLL alg list. I still have to type out Sune and Anti-Sune (I have them written down) and then fix and bad ones that I missed. Do you want me to post a link?

Also, I love the section for the U Perms. :D

Go go gadget ZZ!
 
Wow, right now (at this very moment) I'm finishing my COLL alg list. I still have to type out Sune and Anti-Sune (I have them written down) and then fix and bad ones that I missed. Do you want me to post a link?

Also, I love the section for the U Perms. :D

Go go gadget ZZ!

Do your algorithms work with blah's recognition system? Even if they don't, I'd like to see your list.

ZZ Forever!
 
Yea, of course they work, well a couple need AUF, but the average is about 10.6 HTM for the whole cabutal.

Also, one typo, in the U Perm section, both are labelled as (U(a)), you should probably fix that to (Ua) and (Ub).
 
Yea, of course they work, well a couple need AUF, but the average is about 10.6 HTM for the whole cabutal.

Also, one typo, in the U Perm section, both are labelled as (U(a)), you should probably fix that to (Ua) and (Ub).

I'd rather not have to AUF. That's the reason I wanted to generate my own algorithms (if an AUF leads to a ridiculously short, fingertrick friendly algorithm I'll go with it).
Now that I think about it, though, some of the algorithms I already found lead with a U move.

Also, I fixed the U-perm error.
 
I'd rather not have to AUF. That's the reason I wanted to generate my own algorithms (if an AUF leads to a ridiculously short, fingertrick friendly algorithm I'll go with it).
Now that I think about it, though, some of the algorithms I already found lead with a U move.

Also, I fixed the U-perm error.

Cool, I've worked as hard as I can to use as few AUF's as possible, but some make the alg like half as short. Also, I find that the AUF to COLL recog can be combined with the AUF in the alg if your recog is fast enough. Example: instead of doing a U, (recog), U, (alg), it becomes U2+(recog), (alg).
 
I'd rather not have to AUF. That's the reason I wanted to generate my own algorithms (if an AUF leads to a ridiculously short, fingertrick friendly algorithm I'll go with it).
Now that I think about it, though, some of the algorithms I already found lead with a U move.

Also, I fixed the U-perm error.

Cool, I've worked as hard as I can to use as few AUF's as possible, but some make the alg like half as short. Also, I find that the AUF to COLL recog can be combined with the AUF in the alg if your recog is fast enough. Example: instead of doing a U, (recog), U, (alg), it becomes U2+(recog), (alg).

I'm looking forward to seeing that list of algs you have.
 
There are a lot of things that I've changed on paper though. Also one thing to note, NONE of the algs have cube rotations OR little d moves. So far, the moves are restricted to <U,R,F,L,D,r> for optimized speed. Hope you like it.
 
There are a lot of things that I've changed on paper though. Also one thing to note, NONE of the algs have cube rotations OR little d moves. So far, the moves are restricted to <U,R,F,L,D,r> for optimized speed. Hope you like it.

Those look awesome!
How do you tell what cases to apply to the algorithms?
 
Thanks! :D

I've been working on this for quite a while, but I encourage you to wait untill I release the completed version (a couple of minutes maybe). Oh, and you always finish with the D colour still on D. As for which cases, you'll have to figure that out yourself (or wait a little while for me to do that).

Enjoy
 
Ok, I think this is done. As far as the recog goes, I guess you'll have to reverse the algorithm and then see which case it is. The first number in brackets is the HTM and the second is the QTM. The algorithms and the sets are organized by the HTM (fewest to most) followed by the QTM if there is a tie.
 
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My algs

Code:
COLL

H

Front-back bars
F (R U R' U')*3 F'		14 

Left-right bars
R U2 R' U' R U R' U' R U' R'		11

Front bar
y' R U R' U R U L' U R' U' L		11

Right bar
y F R U' R' U R U2 R' U' R U R' U' F' 	14

Pi

Left-right bars
R U' L' U R' U L U L' U L		11

Cross
y F U R U' R' U R U2 R' U' R U R' F'	14

Right bar
R U2 R2 U' R2 U' R2 U2 R		9

Left bar
R U D' R U R' D R2 U' R' U' R2' U2' R		12

Up slope
y L' U2 L U L' U L2 U' R' U L' U' R		13

Down slope
y R U2 R' U' R U' R2 U L U' R U L'		13

U

Front bar
R' U' R U' R' U2 R2 U R' U R U2 R'		13

Back bar
R' U2' R F U' R' U' R U F'		10

Front-back bars
y' F2 R U' R' U' R U y' R U R' B' R U' R	14

Cross
x' R2 D2 R' U2 R D2 R' U2 R'	9

Up slope
L2 D L' U2 L D' L' U2 L'		9

Down slope
R2 D' R U2 R' D R U2 R		9

T

Front-back bars
R U2 R’ U’ R U’ R2 U2 R U R’ U R	13

Left-right bars
R' U R2 D r' U2 r D' R2 U' R		11

Front bar
R' U R U2 L' R' U R U' L		10

Back bar
y’ x’ R U2 R D2 R’ U2 R D2 R2		9

Left bar
y Lw' U' L U R U' L' U		8

Right bar
y' Rw U R' U' L' U R U'		8

Sune

Left bar
R' U2' R U R' U R 		7

Right bar
y' R U R' U L' U R U' L U2 R'		11

Left-right bars
F R' U2 R F' R' F U2 F' R		10
y R L U2 L' U' L U2 R2 U L' U' R		12 

Up slope
y L' R U R' U' L U2 R U2 R'		10

Down slope
y R U' L' U R' U' L'		7

Cross
y' R' U2 R U2 L U' R' U R L'		10
y L' U2 L U2 R U' L' U L R'		10 

Antisune
Mirror of all the Sune algs.

L

R U (R' U R U')*3 U' R'		15

R' U' R L U2 R' U' R U2 L'		10

Rw U R U' L' U R' U'		8
y2 x U R' U' L U R U' L'	8

y' x U' L U R' U' L' U R	8

y R' U2 R' D' R U2 R' D R2		9

y2 R U2 R D R' U2 R D' R2		9
 
Ok. This should be perfectly correct unless I update some of the algs.

Average movecount is 10.4/11.9 not including AUF.
 
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I'll update my page with (both/or the better IMO) of your algorithms for each case. Thanks both of you!
Not right now though, I need to finish packing, etc. I'm bringing my laptop away with me, so I should hopefully get to this tomorrow. Stay tuned.
 
Awesome, I think I'm going to start learning mine, as well as some EPLL algs. Good luck.
 
Fixed all of the algs. They are now written so that only <rRUFD> moves are in the algs. Enjoy, non of the fractions are rounded.
 
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