CharlieCooper
Premium Member
"Phenomenal"? Are you doing mathematics or marketing? Numbers, please.Now, the quality of the scrambles is phenomenal.
Hilarious.
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"Phenomenal"? Are you doing mathematics or marketing? Numbers, please.Now, the quality of the scrambles is phenomenal.
I said I felt that way because I didn't have any numbers to support it.That's how I've felt using my scrambler. It's not as easy to find the right C/E pair, and my 'cross' edges aren't nearly always in the bottom half of the minx. It just feels to be more random. I'd never known the numbers of states possible by the Pochmann scrambler, but as qqwref said, I doubt that they're a representative sample of all the scrambles.One thing that I couldn't help noticing was that the week we started using Stefan's scrambles for megaminx on the weekly competitions, my times suddenly seemed to get a lot better. Of course, there are lots of possible explanations for this: I simply got better that week; not having to apply the old scrambles meant I was less fatigued so I was better at actually solving; psychologically I felt they were better so I went faster; just coincidence due to insufficient data points; etc. But it is something I noticed, FWVLIW (for what very little it's worth).
Of course. Though I do have data for twelve sides and and the near area won against the far area only three times and lost eight times, and I think the sides are reasonably unrelated to count this as more than one result.one scramble could hardly be called sound evidence, either.
Btw, does anyone know how many outcomes our Cube Explorer scrambling for 3x3x3 can produce?
I doubt it. That would require a pretty darn good randomness generator.I was under the impression that Cube Explorer picked a random state and solved it. So all of the legal states of the cube.
Just curious, I don't remember having this answered in the previous discussions. I don't know what RNG Cube Explorer uses, but probably not a perfect one. And if it uses let's say a 32-bit one then the number of possible outcomes is small.Given a perfect RNG, though, picking a random cube position is really easy. I'm not sure what you're trying to say Stefan :|
let's say it uses some 64-bit one so the current WCA megaminx scrambler can't even generate 2^70 but at most 2^64 different scrambles.
Well, if I understand correctly, *Java* even only uses 48 bits:I don't know how many 'states' Javascript's random number generator has, but I hope it's larger than that.
Please judge this one:Still, this problem is due to the programming language and not the scrambling algorithm itself - if the scrambling algorithm has a severe limitation on the number of scrambles it can generate, it's still in some sense faulty.
Are you saying that 2^70 is less than 2^32?Honest question:
Though I see the issue if we were picking a random state of the Megaminx, with scrambles the way they are currently aren't we picking only from the available sides and how far to turn them? And doing this repeatedly? Many many less than 2^32 possibilities. So how is this applicable to the Megaminx scrambler?
Indeed. The Java one for example uses its internal 48-bit state rather than the previous 32-bit output to determine the next. I admit though that this seems to be a requirement from portability and that Javascript may be much better thanks to only specifying to return a number between 0 and 1.If the PRNG only looks at the last thing it output to get the next number (and not all do)
How often, and with what?...now couldn't that be avoided just by reseeding the PRNG as needed?
Then you're abusing the PRNG as a simple hash function with bad input.After it's 32 bit string has been used, and possibly with the system clock?