what is the method with the least moves to solve a 3 by 3 cube

sebastiaan

Member
Joined
Jun 13, 2009
Messages
14
what is the quickst way to solve a 3 by 3 cube. the way with the least moves. right now i can solve it in a minute. i want to become quicker pleeeez help me:(
 
I think the best way right now is the Kociemba Algorithm.
However, if you want to do it faster, you should use Petrus, Roux, ZZ, or Fridrich method. Those are the ones I know to be pretty good. Just go to google and search for them.
 
thanks to all and what is the quickest one out of the petrus,roux,zz or fridrich method and are they the quickest methods for speedsolving?
 
Fridrich method might be easier (or at least more straightforward) to learn, because it is algorithmical. However, the other methods might give you faster times if you want to devote more practice and learning to cubing.
 
Not full ZZ, though, unless you have no life whatsoever.
Roux is an interesting one. I'm learning it myself.

Go Fridrich if you want to be normal, go Roux if you want to be special, go Petrus if you want to be smart, go ZZ if you REALLY want to stand out. lol

I think you're getting confused between ZZ and ZB.

In ZZ, all edges are oriented in the first step, and a line is formed on the bottom, like two cross pieces. Then you solve everything else using <R,U,L>.

In ZB you do F2L like fridrich, but fully algorithmic, and then with the last slot you orient the edges on U layer. Then you solve everything left in one algorithm.

[offtopic]Long time no see, eh?[/offtopic]
 
Oh dear... okay,

There is no 'fastest' method.

Jessica Fridrich's Website said:
So, what is the best system for speed cubing? I do not think that there is such thing as the best system. One system may better fit one person, other system may be more natural for somebody else. I believe that any system which is worked out into sufficient perfection is good. We should not be comparing systems but cubists. Those certainly are comparable.

(system=method)

- You should choose a method based on what you are looking for in it. Most importantly, you should choose one with an open mind. I'll list the standard 'stages' in solving in the four methods you asked about.

Petrus = 2x2x2 block > 2x2x3 block > EO > finish f2l > LL

Roux = 1x2x3 block > another 1x2x3 block opposite > solve U corners > orient edges, finish L/R sides, permute M layer edges.

ZZ = EOLine > blockbuild f2l (create and place 1x2x2s, and 1x1x2s) > LL

Fridrich = cross > 4 f2l slots > LL

I've not elaborated on 'LL' because thats for you to do. There are several different methods of doing it for all of the one's I've listed (OLL/PLL, COLL/EPLL, OCLL/PLL, Winter Variation/PLL, MGLS/PLL, EJF2L/PLL...), all of which require different amounts of learning and different numbers of 'looks' (algorithms), and can be broken down into smaller and simpler parts (OLL/PLL turns into EOLL, OCLL, CPLL, EPLL).

Each of these methods have various benefits and flaws. For example, after the EOLine stage in the ZZ method, you only have to use R, U and L turns to finish the f2l, and relatively often your last layer is completely R and U turns.
However, EOLine is very difficult.

The fridrich method is good because each stage is 'relatively' simple and there is a lot of room for improvement and development. However, the average solvers move count is not as good as the other methods, and to attain 'full fridrich' requires the learning of many algorithms for the LL.

The petrus method is good because it uses few moves, and after the 2x2x3 block the short EO (edge orientation) stage allows for a quick finish of f2l and OLL, and offers similar chances as ZZ for an <R, U> only last layer.
However using its few moves count to its full potential requires a lot of practice and learning.

The roux method is good because it also uses blockbuilding and has a lot of room for progression in each stage. The lookahead is good too, and it involves few regrips and lots of <R, r, U> turns. However, planning the first stage can be quite difficult and the method isn't always that efficient.

I personally think you should try out every method, see what you like about each one. Fridrich offers the most obvious progression from LBL, but i urge you to look at and play with other methods first. Fridrich is too popular, we need more good people from other methods;)

useful resources:

http://www.speedsolving.com/wiki/index.php/Main_Page
http://grrroux.free.fr/method/Intro.html
http://www.lar5.com/cube/
http://cube.crider.co.uk/
http://www.cubestation.co.uk/
http://badmephisto.dyndns.org/site/

and last but definitely not least...

www.youtube.com

Use it wisely.
 
for fewest moves i know Heise.
you build 4 blocks with (i think) 5 coulors. then match them so that the first two layers are solved, but one F2L spot is empty. then you permute the last 5 edges. finally you permute the final 5 corners. DONE :D
 
for fewest moves i know Heise.
you build 4 blocks with (i think) 5 coulors. then match them so that the first two layers are solved, but one F2L spot is empty. then you permute the last 5 edges. finally you permute the final 5 corners. DONE :D

I would also agree with that. I'll just warn you that Heise is VERY difficult. You can get a very low move-count with Petrus as well, which is definately easier. If you're going for speed I'd learn Fridrich or Roux. I prefer Fridrich but many people here prefer Roux. It's your choice. Fridrich uses mainly algorithms with a bit of intuition. Roux is sort of midway between algorithmic and intuitive method. You'll have to learn quite a few algorithms, but not as many as Fridrich and it's more intuitive.
 
I chose(is it chose or choose?) to disassemble my 3x3x3(1/2 moves).
Then, I take off all the pieces(1-3 moves). I put it back together(no/1 moves).
And there, I solve it in 2 1/2 moves. This method is called the disassemble method or the noob method which a lot of people would say.

Edit: Beware, a lot of people would say that you're a noob. If your afraid of becoming a noob. Then don't USE the NOOB METHOD.:(
 
Last edited:
for fewest moves i know Heise.
you build 4 blocks with (i think) 5 coulors. then match them so that the first two layers are solved, but one F2L spot is empty. then you permute the last 5 edges. finally you permute the final 5 corners. DONE :D

I though you permute the edges and 2 corners simultanoesly, and finish with a commutator?
 
You will get the most support with Fridrich, because it's the most used method. It is a very algorithm-based method, at least for the last layer.

You will get slightly less support for Petrus and ZZ, because they are used pretty often, but not as much as Fridrich.
ZZ, at an 'intermediate' level' uses a few less algorithms than Fridrich, has a lower move count, and has more freedom than Fridrich (imo)
Petrus has been around for a while, and there are many resources for it, but still less so than with Fridrich. It has the same algorithms as ZZ, and is very good at completing the cube with a low move count. It is, however, slightly harder to master than ZZ or Fridrich. (again, imo)

You will get very limited support with the Roux method, but there are tutorials out there, and the people that support the method are very willing to help. Roux is kind of its own thing, not having many similarities with other methods, and this fact can be refreshing at times.
 
Last edited:
Back
Top