Sakarie
Veteran
I've invented a game, but some one else might have invented it before, but I haven't heard of it. The game is to scramble and solve a 4x with only <r, l, U2, D2, F2, B2>. r =(Rr). Try it out with the scramble (I use purple/orange front, Yellow Up):
D2 l' r' F2 l2 F2 U2 B2 r' D2 U2 F2 l D2 l' F2 r' D2 F2 D2 U2
I'll explain my way of solving it, and if you want to try yourself (which I recommend), I wouldn't read this before.
Guide:
I begin with a two-piece cross. In my scramble that is just a simple
r' l'
Then I do F2L-pair, and putting them down. For example
F2 l U2 l'
continuing
U2 r U2 r'
l' U2 l r' U2 r l' U2 l U2 l' U2 L
U2 [r' U2 r U2]x3 r' U2 r
For the last layer I use the normal OLL-parity algorithm, the algorithm
r2 B2 r2 ,
r U2 r’ U2 l U2 l’ U2 r U2 r’
For PLL-parity, I use the/a normal OH H-perm
r2 U2 r U2 r2 U2 r2 U2 r U2 r2
Now I wonder, what method do you use? I've tried Corners First, and Edges first, but I can't make them faster nor easier.
D2 l' r' F2 l2 F2 U2 B2 r' D2 U2 F2 l D2 l' F2 r' D2 F2 D2 U2
I'll explain my way of solving it, and if you want to try yourself (which I recommend), I wouldn't read this before.
Guide:
I begin with a two-piece cross. In my scramble that is just a simple
r' l'
Then I do F2L-pair, and putting them down. For example
F2 l U2 l'
continuing
U2 r U2 r'
l' U2 l r' U2 r l' U2 l U2 l' U2 L
U2 [r' U2 r U2]x3 r' U2 r
For the last layer I use the normal OLL-parity algorithm, the algorithm
r2 B2 r2 ,
r U2 r’ U2 l U2 l’ U2 r U2 r’
For PLL-parity, I use the/a normal OH H-perm
r2 U2 r U2 r2 U2 r2 U2 r U2 r2
Now I wonder, what method do you use? I've tried Corners First, and Edges first, but I can't make them faster nor easier.