Corner twist algorithm on alg.cubing.net

If you want to write babyface algs, that's up to you. 😛

But to actually answer the question: It's not intentional, but it's been in `twisty.js` since the original code from a hackathon in 2011. It happens for exactly the reason you would think, which is that e.g. the stickers on the L face are treated as a 4th layer counting from R.

alg.cubing.net development is frozen in favor of Twizzle, so I'm not fixing anything unless a serious bug comes up. Since this only happens when you use use moves like `4R` (which are otherwise not valid), it's more of an easter egg at this point.
 
Uhm, it's not correct for UBL and DBL corners.

EDIT: Ah, okay, I realized my mistake; you cannot color all the corners to the same... I haven't drink my coffee yet.
 

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