Example solve using the FRNB method

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Mr.Ducky

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 Twizzle link 
 Setup 
R F U2 r S L U r f U2 R U B M' U D2 R F B S'
 Moves 
F L' S' U S U F R F' L' U' S2 U S2 U L2 U' L U' L' U' L U F' L F L' R U R' U R U2 R' S U2 S' U S' U2 S R' L F R L' U' R L' B2 R' L M U R U R' U' M2 U R U' r'

Do not watch if you haven't seen the explanation post
(It happened that i got pll skip xd)

So basically you firstly do FFTL, which i did by doing M and U moves to pair the corners and edges, and then used normal f2l at the end. Then you would do one of the roux algrorithems that fix the yellow corners in which i used the sune. After that, I fixed the white edges using M and U moves and other methods. Finally, i used one of 3 oll algrorithems to solve the cube (I got Pll skip)
 
Sorry if I made any problems. And I know you are improving in any areas you find. And a tip, better not to start a method with F2L
I can agree, because i think one of the most time consuming parts is doing the M and U moves, which basically destroy all the time you spared in the first step. Im thinking about doing something more similar to APB or roux
 
Sorry if I made any problems. And I know you are improving in any areas you find. And a tip, better not to start a method with F2L
Ok i think i figured it out: you basically do roux for step 1 and 2(make 2 blocks, orientation of yellow corners+ fixing their places using j perm or t perm or other perms depending on situation) and then you do 3oll then new one called 4pll (you only need 4 plls with all corners orientated)
 
Ok i think i figured it out: you basically do roux for step 1 and 2(make 2 blocks, orientation of yellow corners+ fixing their places using j perm or t perm or other perms depending on situation) and then you do 3oll then new one called 4pll (you only need 4 plls with all corners orientated)
More of a hybrid than method though
 
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