[WR] Ziyu Ye 0.39 2x2 Single

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ok so are we just skipping over the fact that timer displays have delays??? come on guys be sensible
It's more fun to jump to conclusions rather than look at any of the thousands upon thousands of videos on the YouTube or be a spectator at a competition
 
HOW MANY TIMES DO I HAVE TO TELL PEOPLE?

I might actually crash out.

The timer display is not a reliable way to determine sliding! It has delay; if you use the timer display, you would include a lot more people than you think.

Screenshot 2025-10-29 at 22.27.57.png
Screenshot 2025-10-29 at 22.29.19.png
Screenshot 2025-10-29 at 22.32.35.png
Screenshot 2025-10-29 at 22.31.47.png


How about you guys learn how to check sliding the WRC way? What they do is they check a reasonable stopping frame, then go back the number of frames for the solve length (ie, a 1.00 solve, go 30 frames from the stop assuming 30fps) and that frame you land on after that is your start frame. Multiple people including myself have done this test, and found that it is unlikely for this solve to be considered slid, and is in no way as egregious as the image you shared.

Here is my interpretation of a reasonable stop frame.
Screenshot 2025-10-29 at 22.41.18.png


The video is at 60 fps, so 0.39*60 is 23.4, and rounded up to 24 for benefit of competitor.

24 frames back is this:

Screenshot 2025-10-29 at 22.42.18.png


Seems like a perfectly fine start to me. Please learn of the actual methods the WRC uses to detect sliding before you make baseless accusations of Ziyu or other people in the future.
 
Last edited:
Hmmmm
So its either happening again or its just a timer delay.
Man, you can't read or what😭
HOW MANY TIMES DO I HAVE TO TELL PEOPLE?

I might actually crash out.

The timer display is not a reliable way to determine sliding! It has delay; if you use the timer display, you would include a lot more people than you think.

View attachment 43735 View attachment 43736View attachment 43737View attachment 43738

How about you guys learn how to check sliding the WRC way? What they do is they check a reasonable stopping frame, then go back the number of frames for the solve length (ie, a 1.00 solve, go 30 frames from the stop assuming 30fps) and that frame you land on after that is your start frame. Multiple people including myself have done this test, and found that it is unlikely for this solve to be considered slid, and is in no way as egregious as the image you shared.

Here is my interpretation of a reasonable stop frame.
View attachment 43742

The video is at 60 fps, so 0.39*60 is 23.4, and rounded up to 24 for benefit of competitor.

24 frames back is this:

View attachment 43743

Seems like a perfectly fine start to me. Please learn of the actual methods the WRC uses to detect sliding before you make baseless accusations of Ziyu or other people in the future.
 
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HOW MANY TIMES DO I HAVE TO TELL PEOPLE?

I might actually crash out.

The timer display is not a reliable way to determine sliding! It has delay; if you use the timer display, you would include a lot more people than you think.

View attachment 43735 View attachment 43736View attachment 43737View attachment 43738

How about you guys learn how to check sliding the WRC way? What they do is they check a reasonable stopping frame, then go back the number of frames for the solve length (ie, a 1.00 solve, go 30 frames from the stop assuming 30fps) and that frame you land on after that is your start frame. Multiple people including myself have done this test, and found that it is unlikely for this solve to be considered slid, and is in no way as egregious as the image you shared.

Here is my interpretation of a reasonable stop frame.
View attachment 43742

The video is at 60 fps, so 0.39*60 is 23.4, and rounded up to 24 for benefit of competitor.

24 frames back is this:

View attachment 43743

Seems like a perfectly fine start to me. Please learn of the actual methods the WRC uses to detect sliding before you make baseless accusations of Ziyu or other people in the future.
It's about how fast can you have a cube
 
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