Some cubers comment that they want to avoid OLL Dot case, and use partial edge control to avoid it before finishing F2L.
I assume that this is because its typical solve (R U2 R2 F R F' U2 R' F R F') is 14 QTM which is longer than the average OLLs' 10 (?) QTM, and also because it uses non-ergonomic F/F' turns 4 times.
I asked Superman what he thought about the following OLL1 case. He replied to me “I like OLL1, because I can guess which PLL will be, looking at only U & F faces. So, I can proceed with OLL & PLL with my eyes closed, without a hault.”
What! How?
Can you guess which PLL will be?
OLL1
(Source: https://ruwix.com/online-puzzle-simulators/)
I assume that this is because its typical solve (R U2 R2 F R F' U2 R' F R F') is 14 QTM which is longer than the average OLLs' 10 (?) QTM, and also because it uses non-ergonomic F/F' turns 4 times.
I asked Superman what he thought about the following OLL1 case. He replied to me “I like OLL1, because I can guess which PLL will be, looking at only U & F faces. So, I can proceed with OLL & PLL with my eyes closed, without a hault.”
What! How?
Can you guess which PLL will be?
OLL1
(Source: https://ruwix.com/online-puzzle-simulators/)