Duncan Kimmett
Regular
Okay, so recently I had some cubing opinions that I wanted to just share. Everyone can write in this, although I may turn out to be the only person to type in this lol. I just had some opinions I wanted to share!
I'm gonna start with this:
Saving a free pair and solving a pair during cross is different. Saving a free pair is when you notice an F2L pair that is already solved in inspection, and figure out how to preserve it as you go, but here's where my opinion starts: Not all free pair preservations are free pairs. Let's say, you have a free pair that you notice is touching a cross edge you need to insert. Let's say, for the sake of the argument, that to preserve that free pair you do 3 unnecessary (unnecessary to just make a cross) moves. I do not think that that is a free pair preservation. I believe this because the bare minimum for an F2L algorithm's move count is 3. This is because you must turn a side, make at least 1 move to change the position of the pieces you want to make a pair with, and then you have to restore that side you turned to its former position (I may be wrong about the three move thing, but the point still stands I guess). I believe that because of the previously stated move count argument, you are not preserving a pair while making cross, you are just making a cross, as with these extra moves it becomes the same move count and will take the same amount of time as it would for any cross you made + a 3 move F2L pair, which makes me believe that you should not call this cross + free pair, but it should instead be called something like, "Cross + first pair."
I'm gonna start with this:
Saving a free pair and solving a pair during cross is different. Saving a free pair is when you notice an F2L pair that is already solved in inspection, and figure out how to preserve it as you go, but here's where my opinion starts: Not all free pair preservations are free pairs. Let's say, you have a free pair that you notice is touching a cross edge you need to insert. Let's say, for the sake of the argument, that to preserve that free pair you do 3 unnecessary (unnecessary to just make a cross) moves. I do not think that that is a free pair preservation. I believe this because the bare minimum for an F2L algorithm's move count is 3. This is because you must turn a side, make at least 1 move to change the position of the pieces you want to make a pair with, and then you have to restore that side you turned to its former position (I may be wrong about the three move thing, but the point still stands I guess). I believe that because of the previously stated move count argument, you are not preserving a pair while making cross, you are just making a cross, as with these extra moves it becomes the same move count and will take the same amount of time as it would for any cross you made + a 3 move F2L pair, which makes me believe that you should not call this cross + free pair, but it should instead be called something like, "Cross + first pair."