[WR] Teodor Zajder 2x2 single - 0.43

What is that reason? Why disallow scrambles? A 3 mover is still a scramble, right?
1 move solutions are trivial and not a test of skill. There needs to be a balancing of "what's possible" and "what's not trivial". Imagine having a "scramble" just be a U away from solved. There's no skill involved in solving. Literally everyone can do it. That's why they're not allowed (along with the solve time then being basically a function of how fast you can start and stop the timer).
 
1 move solutions are trivial and not a test of skill. There needs to be a balancing of "what's possible" and "what's not trivial". Imagine having a "scramble" just be a U away from solved. There's no skill involved in solving. Literally everyone can do it. That's why they're not allowed (along with the solve time then being basically a function of how fast you can start and stop the timer).
I could definitely see a 1 or 2 mover. However, unless already told, I doubt in comp I could see a 4 mover.
 
1 move solutions are trivial and not a test of skill. There needs to be a balancing of "what's possible" and "what's not trivial". Imagine having a "scramble" just be a U away from solved. There's no skill involved in solving. Literally everyone can do it. That's why they're not allowed (along with the solve time then being basically a function of how fast you can start and stop the timer).
So, for the majority of events, we never use single to determine who is better or who wins a comp. We have averages for a reason. What do singles mean in an RNG sport? Why do we force singles to need skill when its not necessary if having such easy scrambles is the nature of a puzzle?
 
So, for the majority of events, we never use single to determine who is better or who wins a comp. We have averages for a reason. What do singles mean in an RNG sport? Why do we force singles to need skill when its not necessary if having such easy scrambles is the nature of a puzzle?
To add on to that: making 4 movers illegal means making 5 movers more likely, which means a greater probability of getting a faster average due to luck, as 5 movers are already way more common that 4 movers, meaning we can basically neglect the possibility of someone receiving a 4 mover that prodives a counting time with respect to that same probability with a 5 mover.

I'm not motivated enough to do the math rn to check if it really makes a noteworthy difference, but I feel like it does.
 
Proof that 2x2 isn't entirely luck-based. I counted 5 (or 7) moves, I couldn't tell. (Edit: Checked the description and it was 7 moves. I am stupid).

I also can't tell if that's a ChuWen or a Valk 2, I'm just judging on my sense of sound. (Edit: never mind, I checked the description and it's a ChuWen M. I have a great sense of sound, wow).

This is actually interesting to see this, as it could be seen as a study into how fingertrick-able solutions are more important than movecount sometimes. Maybe the next WR could be a 5 or 6 mover with some sort of easy trigger solution?
 
To make it that little bit harder. I don't see it getting changed but if it does, I think it would be to increase the minimum.
I don't see it getting changed because the 0.43, 0.47, and 0.49 are all on four-movers, and it's insanely difficult to sub-0.43 a 5-mover, that too in competition. However, maybe they'll remove every current 4-mover, but I don't see a way that they can reasonably get all of them lol.
 
I don't see it getting changed because the 0.43, 0.47, and 0.49 are all on four-movers, and it's insanely difficult to sub-0.43 a 5-mover, that too in competition. However, maybe they'll remove every current 4-mover, but I don't see a way that they can reasonably get all of them lol.
If they changed it and, again, I'm not suggesting they would or should, I would assume they would start a new set of records.
 
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