Discomantis
Veteran
I wanted to make my own rubik's cube method, and I think I did it! I know this method is very bad, however I don't really care about speed for this method.
If this is a re-invention of a method. please let me know as I don't want to steal someone else's work.
I also have a video tutorial I made for it here:
Step 1: Solve edge orientation with yellow on top
Step two: Solve E layer
Step 3: Turn the top such that a white corner is on the top-right-front (If this is not possible you have skipped this step and step 4)
Step 4: Turn the bottom such that yellow corner is on the bottom-front-right spot
Step 5: Perform this algorithm: R2 U R2 U R2 U2 R2
Step 6: Repeat Step 3, 4, and 5 until you can no longer perform step 3. Then move on to step 7.
Step 7: Turn the top such that a white edge is on the top-front spot
Step 8: Turn the bottom such that a yellow edge is on the bottom-front spot
Step 9: Perform this algorithm: M' U2 M
Step 10: Perform step 7, 8, and 9 until step 7 is no longer possible. Then move on to step 11.
Step 11: Turn the top such that either 2 or 4 edges are solved on the top . If you solve 4 edges, skip to step 13. If you have already done step 13, skip to step 14.
If the two edges that are solved are not adjacent to each other, then do y rotations until they form a vertical line and perform this algorithm: R U R' U R U2 R'. Then perform the adjacent case. (The adjacent case is right below)
If the two edges that are solved are adjacent, do y rotations until one edge is in the back and the other is on the right. Then perform this algorithm: R U R' U R U2 R' U
Step 13: Do an x2 rotation. Then repeat step 11, and 12.
Step 14: Check how many corners are per-mutated correctly on top.
If none are per-mutated correctly, do this algorithm: R' F R' B2 R F' R' B2 R2. Then check how many corners are permuted correctly. If the answer is still 0, do the algorithm again. If not, do either the one correct case or the 2 correct case. (Cases shown below.)
If one is per-mutated correctly, do a y rotation until you have a corner per-mutated correctly on the top front left. Then do this algorithm: R' F R' B2 R F' R' B2 R2. If you still have one corner per-mutated correctly after that, then do the algorithm again. Then go to step 15. If you have already gone to step 15, go to step 16.
If two corners are permuted correctly and are a diagonal swap, do a y rotation until one of the correct corners is on the front-left-top and then do this algorithm:
R L M2 U' M2 U2 M2 U' M2 U2 L' R'
If two corners permuted coreectly and are an adjacent swap, do this algorithm: x' R' U' R' D R U R' D' R U R' D R U' R' D' R2
If you have four corners per-mutated correctly, skip to step 15. If you have already gone to step 15, go to step 16.
Step 15. Do an x2 rotation. Then repeat step 14.
Step 16: Locate two unsolved corners. Rotate the cube such that one of the unsolved corners is on the top layer and the other is on the bottom.
Then, turn the top layer such that the unsolved corner is on the top-front-right.
Then, turn the bottom layer such that the other unsolved corner is on the bottom-right-front
Then, do this algorithm: R F2 R' F' R F' R' L' F2 L F L' F L
Then, undo the moves you did to the top and bottom layer
There are 3 possibilities for what could happen next:
It solves one corner
It solves both corners
It solves no corners
If it solves one or two corners, then repeat step 16. If it solves no corners, repeat the algorithm once. Then repeat step 16.
Repeat step 16 until you solve the cube!
Edited because wrong copy and paste
If this is a re-invention of a method. please let me know as I don't want to steal someone else's work.
I also have a video tutorial I made for it here:
Step 1: Solve edge orientation with yellow on top
Step two: Solve E layer
Step 3: Turn the top such that a white corner is on the top-right-front (If this is not possible you have skipped this step and step 4)
Step 4: Turn the bottom such that yellow corner is on the bottom-front-right spot
Step 5: Perform this algorithm: R2 U R2 U R2 U2 R2
Step 6: Repeat Step 3, 4, and 5 until you can no longer perform step 3. Then move on to step 7.
Step 7: Turn the top such that a white edge is on the top-front spot
Step 8: Turn the bottom such that a yellow edge is on the bottom-front spot
Step 9: Perform this algorithm: M' U2 M
Step 10: Perform step 7, 8, and 9 until step 7 is no longer possible. Then move on to step 11.
Step 11: Turn the top such that either 2 or 4 edges are solved on the top . If you solve 4 edges, skip to step 13. If you have already done step 13, skip to step 14.
If the two edges that are solved are not adjacent to each other, then do y rotations until they form a vertical line and perform this algorithm: R U R' U R U2 R'. Then perform the adjacent case. (The adjacent case is right below)
If the two edges that are solved are adjacent, do y rotations until one edge is in the back and the other is on the right. Then perform this algorithm: R U R' U R U2 R' U
Step 13: Do an x2 rotation. Then repeat step 11, and 12.
Step 14: Check how many corners are per-mutated correctly on top.
If none are per-mutated correctly, do this algorithm: R' F R' B2 R F' R' B2 R2. Then check how many corners are permuted correctly. If the answer is still 0, do the algorithm again. If not, do either the one correct case or the 2 correct case. (Cases shown below.)
If one is per-mutated correctly, do a y rotation until you have a corner per-mutated correctly on the top front left. Then do this algorithm: R' F R' B2 R F' R' B2 R2. If you still have one corner per-mutated correctly after that, then do the algorithm again. Then go to step 15. If you have already gone to step 15, go to step 16.
If two corners are permuted correctly and are a diagonal swap, do a y rotation until one of the correct corners is on the front-left-top and then do this algorithm:
R L M2 U' M2 U2 M2 U' M2 U2 L' R'
If two corners permuted coreectly and are an adjacent swap, do this algorithm: x' R' U' R' D R U R' D' R U R' D R U' R' D' R2
If you have four corners per-mutated correctly, skip to step 15. If you have already gone to step 15, go to step 16.
Step 15. Do an x2 rotation. Then repeat step 14.
Step 16: Locate two unsolved corners. Rotate the cube such that one of the unsolved corners is on the top layer and the other is on the bottom.
Then, turn the top layer such that the unsolved corner is on the top-front-right.
Then, turn the bottom layer such that the other unsolved corner is on the bottom-right-front
Then, do this algorithm: R F2 R' F' R F' R' L' F2 L F L' F L
Then, undo the moves you did to the top and bottom layer
There are 3 possibilities for what could happen next:
It solves one corner
It solves both corners
It solves no corners
If it solves one or two corners, then repeat step 16. If it solves no corners, repeat the algorithm once. Then repeat step 16.
Repeat step 16 until you solve the cube!
Edited because wrong copy and paste
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