This is a variant of Orozco for edges with no regrips and no grip shifts, using UR as buffer and RD as helper. More precisely, the left thumb and middle finger always stays on the center of the F face and the B face, and the right thumb and middle finger always stays on the FR and the BR sticker (except when double flicking). Here are the algorithms written in commutator notation:
RD = (do nothing)
DR = S' , U R' F U' R
UL = R U' : F , R' S R
LD = R' D : R S' R' , F'
LU = D' : R' F' R , S
DL = U : S' , R F R'
FR = S' , R U' R' U
BR = S' , R' U' R U
RF = R' D R D' , S
RB = R D R' D' , S
UF = R F R' , S
DF = R F' R' , S
LF = R F2 R' , S
FU = S' , R' F R
FD = S' , R' F' R
FL = S' , R' F2 R
UB = R' B' R , S
DB = R' B R , S
LB = R' B2 R , S
BU = S' , R B' R'
BD = S' , R B R'
BL = S' , R B2 R'
Some cases have other decent alternatives, and there are also better algorithms for a few cases if you allow grip shifts (most notably if you allow E-moves), but I just thought this was a fun idea, and that the execution would look pretty cool
RD = (do nothing)
DR = S' , U R' F U' R
UL = R U' : F , R' S R
LD = R' D : R S' R' , F'
LU = D' : R' F' R , S
DL = U : S' , R F R'
FR = S' , R U' R' U
BR = S' , R' U' R U
RF = R' D R D' , S
RB = R D R' D' , S
UF = R F R' , S
DF = R F' R' , S
LF = R F2 R' , S
FU = S' , R' F R
FD = S' , R' F' R
FL = S' , R' F2 R
UB = R' B' R , S
DB = R' B R , S
LB = R' B2 R , S
BU = S' , R B' R'
BD = S' , R B R'
BL = S' , R B2 R'
Some cases have other decent alternatives, and there are also better algorithms for a few cases if you allow grip shifts (most notably if you allow E-moves), but I just thought this was a fun idea, and that the execution would look pretty cool
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