moving on.

tom0989123

Veteran
Joined
Sep 6, 2022
Messages
367
Location
nun ya bloody business that where.
I have decided that I don't think CFOP is for me ( sorry out there for all the CFOP users )
so I'm moving on to some thing different, now, I know that if I say "oh what's the next best method for solving 3x3 ? "
you will say what ever you use so my question is what method requires the least amount of turns and what ever that method is
I will learn it and go from there.
 
I have decided that I don't think CFOP is for me ( sorry out there for all the CFOP users )
so I'm moving on to some thing different, now, I know that if I say "oh what's the next best method for solving 3x3 ? "
you will say what ever you use so my question is what method requires the least amount of turns and what ever that method is
I will learn it and go from there.

Roux is the most efficient of the main speedsolving methods. It’s worth mentioning that there’s a lot more to how good a speedsolving method is beyond simply the number of turns. Moveset, rotations, potential lookahead, and a lot more factor into how good a method is.

That being said, Roux is easily comparable to CFOP so I’d say go for it and have fun
 
If you want to go off the beaten path, I think Ribbon is an interesting method. I have not personally learned it because it's most similar to CFOP, and I have been using Roux for many years.

The steps:
- F2L minus a corner
- TOLS (Twisted Orient and Last Slot)
- TTLL (Tran Thompson Last Layer)

288 algs total, which is the main downside of the method. In theory it should be faster than CFOP because F2L minus a corner is obviously faster than F2L.
 
Switch to Roux or ZZ. ZZ is similarly efficient to (perhaps slightly more efficient than) CFOP when using EOcross, although you may want to do EOline if you want more efficiency as you say (understand that it's strictly worse though). And then there's Roux which requires a very different skill set but is simply the best. Try that too.
 
Last edited:
Roux is the most efficient of the main speedsolving methods. It’s worth mentioning that there’s a lot more to how good a speedsolving method is beyond simply the number of turns. Moveset, rotations, potential lookahead, and a lot more factor into how good a method is.

That being said, Roux is easily comparable to CFOP so I’d say go for it and have fun
thank you for taking your time to explain this all to me " I appreciate it "
 
thank you for taking your time to explain this all to me " I appreciate it "
Austin Powers Laser GIF
 
ok I've tried ROUX I'm finding the LL quite hard to solve at the min but every thing ells I get.
I recommend watching through former OH WR holder and elite Roux solver Kian Mansour's tutorial (he also has good walk-throughs for beginner/intermediate and other tips videos that can help a lot

side note: after 1st and 2nd blocks, you can influence what case you have for top layer by when/how you do the arrow...
(it's also possible to influence the EO of the UL & UR edges during this step, due to placing these in the DF & DR positions before you do CMLL, which can result in a nicer L6E case))

keep up the good work! 😎
 
I recommend watching through former OH WR holder and elite Roux solver Kian Mansour's tutorial (he also has good walk-throughs for beginner/intermediate and other tips videos that can help a lot

side note: after 1st and 2nd blocks, you can influence what case you have for top layer by when/how you do the arrow...
(it's also possible to influence the EO of the UL & UR edges during this step, due to placing these in the DF & DR positions before you do CMLL, which can result in a nicer L6E case))

keep up the good work! 😎
thank you 👍
 
You shouldn't need algorithms; there are too many cases and it's super intuitive.
I recommend just watching some tutorials to see how they do it.
 
Is there such thing as a 4B Algorithm image that I can print that includes the algs for each case.
here's Kian's list of algs
 
Last edited:
Back
Top