Is CFOP actually rotationless?

T_adapledge

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Hi, this might have been talked about before but I just started thinking about it and wanted to know what other people thought.

Basically, surely CFOP is technically rotationless but we just haven't developed good enough fingertricks for F and B moves. So could rotationless CFOP ever surpass standard CFOP if we spent enough time practicing the fingertricks? Is there anyone who currently uses this version of CFOP?

This might be a stupid question or it might have already been discussed but I was just curious to know if anyone actually practices rotationless CFOP.
 
Goin from RU/LU turning to FU/BU is too harsh a transition, and sustained FU/BU turning is just plain bad. It requires too awkward and specific an approach to so. That said, if you could somehow flip the edges to be good edges during the cross, then you wouldn't need F or B moves, and it could be rotationless.
 
but we just haven't developed good enough fingertricks for F and B moves.
YOU haven't.
Long Answer
Rotationless CFOP was "more common" in the 2008-2014 Timeframe before fingertricks took on the form they have currently. What I mean by that is that(a certain percentage of cubers) solvers 10+ years ago didn't try to stay in home grip for the majority of the solve, but instead had a much floatier style of turning with the dominant hand being more in the air, therefore able to have a faster transition into F/B inserts from the top.
How floaty floaty really is depended on the cuber. The famous Teller used to be very floaty in his turning(and I think at one point him and me were the only cubers who would perform the "Flipped Edge" F2L case without regripping and without grip change in solves).
This style of turning is quite unoptimized, but remember, practically nobody at that time had e.g. their PLLs all start from the same grip, so fingertricks were less optimized.(Don't get the wrong impression, algs had many fingertricks(whatever that's supposed to mean) even in 2008 and before, but you would change grip to start the alg and change grip afterwards, that is what I'm getting at).

Short answer
Todays suggested turning is faster trading optimized finger movement for some rotations.
That said, if you could somehow flip the edges to be good edges during the cross, then you wouldn't need F or B moves, and it could be rotationless.
If only there was a way to do that.
If we had a Method that flips edges during the cross, I'm sure it would spark a lot of discussion that leads nowhere fast be an entrypoint to other advanced techniques.
 
1. you can use wide moves like f, r and l to solve pairs differently.

 Twizzle link 
f R' f'

 Twizzle link 
f R f'

 Twizzle link 
f R2 f'

 Twizzle link 
l' U L U' L' U' l

 Twizzle link 
r U' R' U R U r'

 Twizzle link 
r U' r' U2 r U r' R U R'




you can also use a M or F setup to transform the case in 2gen f2l case:

2. M moves will affect orientation of edges, so you use that to avoid a y rotation.

 Twizzle link 
M' U L' U' L U2 L' U l

 Twizzle link 
M' U R U R' U R U' R' U M


3. there is a technique that is to solve the LF slot by doing a F setup to get a 2 gen case to solve
thats caleld FRUF' f2l.

 
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Goin from RU/LU turning to FU/BU is too harsh a transition, and sustained FU/BU turning is just plain bad. It requires too awkward and specific an approach to so. That said, if you could somehow flip the edges to be good edges during the cross, then you wouldn't need F or B moves, and it could be rotationless.
dude thats just ZZ ._.

r/swooooooooooooooooooooooooooosh
 
Building on this discussion: What's the best way to break the bad habit of cube rotations? I've gotten way better, but for f2l specifically I do quite a few (my excuse was "well max park does them all the time!", but, im not max park lol sooo)
let the cube steady, and rotate around it.
 

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I use this algorithm. I have never seen that one in my life.
yeah, it is really fast, I use that too.

but you can solve any pll with no rotations, as edge permutation can be solved with <RU> and corner permutation can be solved with <LUR>
but sometimes rotating is faster, don't you think? food for thought ;)
 
yeah, it is really fast, I use that too.

but you can solve any pll with no rotations, as edge permutation can be solved with <RU> and corner permutation can be solved with <LUR>
but sometimes rotating is faster, don't you think? food for thought ;)

True. Rotations are very fast, but when you don't rotate it is love at first sight! :cool:
 
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