So I've been working on a 3-style sheet with algorithms optimized for OH for a while now and if anyone is interested I will share it here: https://docs.google.com/spreadsheet...8h0aYh3L9AhkNUnYpmZZmNIP0Tw/edit?usp=drivesdk
UPDATED ALMOST FINISHED SHEET: https://docs.google.com/spreadsheets/d/1VYBpI7eHlGkNY-_re0DjH-zWygktUXsya2oO4C6JRiY/edit?usp=sharing
It's a work in progress and I'm not done with corners yet, but most of the other parts are done.
For cases with multiple good solutions, I've tried to include them all rather than just choosing one of them.
If you have any questions, thoughts or suggestions etc. feel free to comment
I will now explain some details that might not be obvious. First of all, for OH it seems like UR is the best buffer. I can't say for sure though, but at least I've experimented with UF as well and I did not like it as much. This probably has to do with the fact that the F/B mirror and the (diagonal) R/U mirror of all UR cycles are also UR cycles, and the fact that both z and z' (the best rotations for OH) keeps the UR buffer in the RU-layer, and can thus be utilized for making a lot of good cases.
I should probably also mention that I'm writing most slice moves as slice moves for readability, but personally I think most of them (except S') are often best executed as two moves. This can be done in two ways (for example, S can be executed as F' f or f F' and E as u' U or U u'), and the best choice depends on the specific case.
UPDATED ALMOST FINISHED SHEET: https://docs.google.com/spreadsheets/d/1VYBpI7eHlGkNY-_re0DjH-zWygktUXsya2oO4C6JRiY/edit?usp=sharing
It's a work in progress and I'm not done with corners yet, but most of the other parts are done.
For cases with multiple good solutions, I've tried to include them all rather than just choosing one of them.
If you have any questions, thoughts or suggestions etc. feel free to comment
I will now explain some details that might not be obvious. First of all, for OH it seems like UR is the best buffer. I can't say for sure though, but at least I've experimented with UF as well and I did not like it as much. This probably has to do with the fact that the F/B mirror and the (diagonal) R/U mirror of all UR cycles are also UR cycles, and the fact that both z and z' (the best rotations for OH) keeps the UR buffer in the RU-layer, and can thus be utilized for making a lot of good cases.
I should probably also mention that I'm writing most slice moves as slice moves for readability, but personally I think most of them (except S') are often best executed as two moves. This can be done in two ways (for example, S can be executed as F' f or f F' and E as u' U or U u'), and the best choice depends on the specific case.
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