I miss the days I was innocent enough to believe stuff written on the wiki.
The 2GLL article has some pretty clear issues in my eyes:
- In the introduction, it says 2GLL is 85 algs including the solved case, while in the info box it says 86 algs, which is obviously a contradiction.
- It describes in detail several uncommon methods which make use of 2GLL, but for some reason doesn't consider it to be necessary to explain where 2GLL is actually used most often in practice: a subset you use on a situation basis in CFOP (or even ZZ if you don't learn full ZBLL)
- Describes a recognition system based on edge cycles, which I don't think many people actually use.
- Quotes a movecount of 13.15, but doesn't explain what algs it is using to calculate this (a big pet peeve of mine for the speedsolving wiki in general).
Antonie is correct that it's 84 algs. T, U, L, Pi, S and AS have 12 algs each, H has 8, EPLL has 4, and there is one solved case (which is usually not counted).