T-Perm Addiction

  • Thread starter Thread starter nitrocan
  • Start date Start date

How many T-Perms do you when you get a cube?

  • What is a T-Perm?

    Votes: 17 15.5%
  • 1-2 Times.

    Votes: 30 27.3%
  • 5-10 Times.

    Votes: 46 41.8%
  • I don't do anything else but T-Perms.

    Votes: 17 15.5%

  • Total voters
    110
N

nitrocan

Guest
I, for some reason, do at least 10 T-Perms when I get a cube. It doesn't even matter the size. I sometimes even do the R turns as Rw turns and it gives different configurations etc.

Does this happen to you too? If so, how often? :D

EDIT: How do I edit a poll? (I think it's impossible?) The last one will be "I don't do..."
 
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I found that the first thing I did when I tried other peoples cubes was the T perm. When I got my new cube the other day I spent hours testing the tension with the T perm.
 
If you're using T-perms to test a cube, you simply have to do them an even number of times - otherwise it's not solved! :D

Not necessarily! My cube wasn't stickered for quite a while, and if I messed up I didn't have to fix it :D

Yeah, and I usually do a T-J-U cycle, so I can get away with only doing one.

A friend of mine can not pick up a cube without doing Dan Knights Z-perm.
 
I guess I am alone then, I DON'T do T-perms to test a cube. In fact I don't just blindly do any type of perms, what I usually do is do a 2gen scramble and solve, which tests out tension, friction, corner cutting, and so on, all at once. It's also a good test of how good a cube is for F2L, which is much more important to me than being able to do specific permutations fast. For bigcubes the first thing I go for is <Rw,U> fingertricks.

I think the T-perm thing ties into one thing I think is really annoying: when I give someone a cube to try and say it's "delicate", and then they pop it within three seconds. I always tell them that it is their responsibility to find the pieces, clean them off, and put it back together. Stop doing T perms, guys. I'm completely serious. If you do your fastest algorithm, all you're going to identify is cubes that fit what you're expecting when you do that algorithm, rather than cubes you can do good F2L (or whatever) on. And if the cube is a bit loose or you have to be careful with it, all you're going to end up doing is locking up and having a pop, and (in case you couldn't tell) the person who owns the cube usually does NOT appreciate that. Believe it or not, some cubes are good for things other than corner cutting at 10+ TPM.
 
I guess I am alone then, I DON'T do T-perms to test a cube. In fact I don't just blindly do any type of perms, what I usually do is do a 2gen scramble and solve, which tests out tension, friction, corner cutting, and so on, all at once. It's also a good test of how good a cube is for F2L, which is much more important to me than being able to do specific permutations fast. For bigcubes the first thing I go for is <Rw,U> fingertricks.

I think the T-perm thing ties into one thing I think is really annoying: when I give someone a cube to try and say it's "delicate", and then they pop it within three seconds. I always tell them that it is their responsibility to find the pieces, clean them off, and put it back together. Stop doing T perms, guys. I'm completely serious. If you do your fastest algorithm, all you're going to identify is cubes that fit what you're expecting when you do that algorithm, rather than cubes you can do good F2L (or whatever) on. And if the cube is a bit loose or you have to be careful with it, all you're going to end up doing is locking up and having a pop, and (in case you couldn't tell) the person who owns the cube usually does NOT appreciate that. Believe it or not, some cubes are good for things other than corner cutting at 10+ TPM.

well i certainly agree. i don't think there's any better way to test a cube than to solve it a few times.

that being said, i execute t-perms on any cube i'm holding and not actively solving, really. it just love how smooth it is.
 
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