Corner Comm Help

If you're talking about the insertion,

Yes, sorry. Silly mistake.

You need to insert DBR into UBR while preserving orientation. No quarter turn move taking a D cormer into U can preserve corner orientation, but if you do an R2 setup just for the insertion, then you can insert with D R2 D'. Notice its still a quarter turn pulling the old piece out and putting the new piece in. Also, notice how R2 D R2 D' R2 only affects one piece in the U layer.

This trick is useful for all of the cases where all 3 stickers are on opposite faces. Its very hard to see the setups for the cases which need 3+ move setups to get to an 8 mover so it's easier to learn these ones as algs then figure out how they work afterwards.
These do look very useful.
Thanks for the help guys.
 
3+ move setups
no cases require more than 3 setup moves

It's the interchange that's confusing me. They are usually 3 moves.
Insertions can be any number of moves, but the shorter the better. I personally use 3 movers for 100% of my corner comms

Here is a comm with a 4 move insertion
[R' F:[U2, F' R F R']]

I would do that case like this [z U D R:[R D' R', U2]]
 
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