Fewest Number of moves that doesn't Affect the Cube?

turtwig

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Apr 2, 2015
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So I was thinking about the fewest number of moves that one could apply on a cube to keep to return to the same position. So, for example, if you applied it to a solved cube, it would become solved again.
The algorithm can't just invert what it does, (ex. R R').
 
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M2 and E2 are commutators, as they share parts of the cube while turning. R and L don't have a intersection, so they can't be counted, But M2 and E2 follow the X,Y X',Y' rule that makes it a commutator, which actually affects the cube
 
R F2 U D' L2 F2 R2 D U' B2 R
R2 D2 B2 U' D' B2 U2 R2 U' D'
R2 U' L2 U2 D2 R2 U L2 U2 D2

R2 B2 R2 L2 B2 F2 L2 R2 F2 R2

Most often possible to find like this, of domino solutions (almost infinite number of possibilities)
 
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