Cong's Design 4x4

Uh oh, Hopefully it's like the CB as you have to set it up and break it in. Do you see any potential in it to be good?

Very little.

It was super tight, so I loosened every side a quarter turn. And it went from tight to exploding. It uses a old anti misalignment mech and I have no clue why. It's difficult to assemble, sandy, outer layers were catchy, etc. I'm sure it'll get a bit better. But this one sucks.
 
Rubik's, QJs and Meffert's weren't. Just sayin'.

They weren't a pain to assemble, they were a pain to solve :p (sorry, i couldn't resist)
Anyway as far as the outer layers catching, the yuxin did that a lot, you've just gotta break it in, don't know about the other problems though :/
 
They weren't a pain to assemble, they were a pain to solve :p (sorry, i couldn't resist)
Anyway as far as the outer layers catching, the yuxin did that a lot, you've just gotta break it in, don't know about the other problems though :/

Yeah, I love the YuXin, it makes me actually WANT to practice 4x4, unlike the AoSu
 
Yeah, I love the YuXin, it makes me actually WANT to practice 4x4, unlike the AoSu
I know Right, its just got such a crispy and light feel to it, if there was a 3x3 that felt like that I'd never go back :p The corner cutting is a bit annoying though :/
 
Yeah, there's no point for a square corner design on anything other than 3x3 (unless there's something I'm missing here). Maybe it'll be possible to sand down the corners to make it better? I doubt that'll fix any speed issues though.
 
Yeah, there's no point for a square corner design on anything other than 3x3 (unless there's something I'm missing here). Maybe it'll be possible to sand down the corners to make it better? I doubt that'll fix any speed issues though.

Maybe it is just the trend of cubes these days, and most 3x3s these days have square corners, so the designers probably have thought, "Why not square corners on a 4x4?"
 
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