My own sliding puzzle solver

imvelox

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In the past two weeks i've spent some time writing a slidy puzzles solver in C++.
Basically it's just a copy of slidy sim solver with just some more options :p
Anyway i've written it with the purpose of putting the code online so people who are interested on this type of things can learn from and see how does it work.
The zip file contains the executables for Windows and Mac(Linux soon), the source code and readme.txt (that contains the program usage+algorithm explaination).
I hope this can be useful/interesting for someone :D
And thanks very much to Ben Whitmore who helped me a lot.

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Looks very interesting. My movecount is way too high (like 140-150) so this might be useful for improving my efficiency.
 
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