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Flipping 2 opposite edges algorithm

riffz

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I've noticed that the most commonly given algorithm for flipping the UF and UB edge is this:

M' U M' U M' U2 M U M U M U2

But I was fooling around and found this one:

M' U M' U M' U M' U2 M' U M' U M' U M'

I think it might be faster because there are no M moves, which are awkward for me to perform.

What do you think?
 
Um, is this for blindsolving? There was no mention of that anywhere. I think there a lot of people who use both of those algorithms. I don't do opp edge flips often, but when I do, I use the first one.
 
Um, is this for blindsolving? There was no mention of that anywhere. I think there a lot of people who use both of those algorithms. I don't do opp edge flips often, but when I do, I use the first one.

Well its definitely useful for blindsolving, but I'm sure it might have more uses than just that.
Well, I agree it might be useful elsewhere, but where would you actually use this other than blindsolving? I can't think of any situation that I would use this other than BLD orientation... and of course the extremely rare scenario that this would come up as your full LL case during speedsolving. I just think stuff like this should be specified as BLD because when I first read the title I was thinking just an opp edge orient OLL.
 
nice.

A minor reminder is that `M' U M' U M' U M' U2 M' U M' U M' U M'` doesn't work on higher order cubes such as 5x5x5 and 7x7x7.
`M' U M' U M' U2 M U M U M U2` is better but it's not super-cube safe algorithm: (4 centers rotated)
1658386174517.png

@Christopher Mowla to see if there is any super-cube safe algorithms.
 
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