Musturd
Regular
Remember that Rubik's cube program I made a week or two ago. Well, I'm making a solver now, and my professor said I need to make it solve that way that I solve the cube. SO:
If someone could point me in the direction of a text file that has all the PLLs and CornerOLL cases coupled with a computer-readable picture of the cube, that would be awesome.
EDIT: please only algs without cube rotations and without double turns (or I can just take them out myself)
Also, there are 2048 cases of EOs and if anyone happens to have a text file for those, that would be REALLY helpful, but otherwise I'll just figure out a way for a computer to do EO. (not EOLine just EO) EDIT: almost done with this.
EDIT2: NEVER MIND I'D REALLY LIKE THIS
Cross doesn't seem too hard
F2L will be insanely hard
OLL + PLL will be somewhat easy if I get a text file.
Unfortunately, I'm not allowed to get help on HOW to tackle this, but I am allowed to ask for these text files. Please don't tell me how to write this solver.
I'd really like text files though.
Thanks
Well I got stuck.
I was expanding on my previous game which used stickers to represent the cube.... :/
So I'm starting over with a 3D array of pieces.
I'm going to graphically represent the cube after I can do everything else.
Basically this means that I have 3 days to write a ZZ solving program.
I will be up very very late for the next few nights.
I will be forever indebted to you if you give me text files for OLL and PLL.
PLEASE PLEASE PLEASE.
I don't have time to write these myself.
I'll accept and acsii or unicode representation of the OLL and PLL algs.
Or anything actually.
I'll post my program here on Friday or Saturday (if I end up finishing it)
I WOULD ALSO REALLY LIKE:
An approximation of how many moves it would take to solve the cross after edges are already oriented. (<R,U,L> only)
An approximation of how many movies it would take to solve F2L after edges are already oriented.(<R,U,L> only)
AND:
Is there a way to determine the new corner orientation after a turn without checking what the previous corner orientation was?
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