10ndmw2lm

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10ndmw2lm method
Information about the method
Proposer(s): IronCuber333, Pensuke
Proposed: 2024
Alt Names: None
Variants: 9-Sinul
No. Steps: 4 (Memo, Cross+1, Back Cross+2, Corners+AUF)
No. Algs: None
Avg Moves: ≤10
Purpose(s):


10ndmw2lm (or 10 non-D-moves with 2 letters memo) is a Flip method to solve the Clock. As the name suggests, it uses 10 moves (including simul moves), has no D moves and has 2 numbers/letters in memo. The method is based on the idea of Optimized Pochmann and 10MM.

Tutorial

The memo is just (U to C) in both sides:

  • M1: U to C
  • Flip with x2
  • M2: U to C

Lucky cases: if you get a 0 in your memo, you will entirely skip 1 move. If both numbers are zero, then 2 moves are skipped.

After memo, start the execution in the current side:

  • ur(0, M1)
  • L(D to R)
  • UL(C to D)
  • R(UL to L, U to L) -> L block
  • x2
  • UR(UL to L, U to L) -> 2x2 block
  • U(R to D)
  • UL(C to R/D, DR to R/D)
  • ur(0, M2)
  • dl(UR to DL)
  • \(All to 12)

Optimization: after 4th move, try to change the pin configuration while flipping since switching from L to UR is not ergonomic. An alternative to this is moving all pins up while start flipping and UR up while finish flipping.

Pros

  • Easy to memorize.
  • No D moves.

Cons

  • Requires memo while 10MM doesn't.
  • M2 can be done simultaneously with M1 at the fist move by doing D(M1,-M2) which is equivalent to D(M1, C to U) so the method becomes 9-Sinul, making this method an objectively worse version of 9-Sinul since doing 2 simple moves is slower than doing 1 simul move, even if the simple moves has no D and the simul move does.

See also

External links