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- '''French PLL recognition''' is a [[PLL]] recognition system that always places adjacent solved corners on the left. It was prevalent among top [[France|Fr ...375 bytes (55 words) - 19:12, 2 January 2018
- ...s. Tips are similar to [[center]]s on [[3x3]]s, in that they do not change places in relation to each other, but may be rotated. Unlike on 3x3, the tips' rot ...535 bytes (88 words) - 19:48, 18 September 2017
- ...away from the U center. Then, the pieces are permuted into their correct places. ...1 KB (171 words) - 14:21, 14 July 2021
- ...piece on even the largest [[Big cube|NxNxN]] cube can only be in one of 24 places, so we can memorize each piece by a single letter for any size of cube. Thu ...3 KB (458 words) - 20:07, 16 June 2017
- ...LCP]] and for having rainbow colored nails, which are pictured in multiple places without his permission. [http://www.rubiks.com/] [http://www.nytimes.com/sl ...939 bytes (138 words) - 20:48, 3 February 2018
- ...LL recognition. Together with the [[French PLL recognition]], which always places solved adjacent corners on the left, R-OLL allows one to determine the [[AU ...1 KB (177 words) - 00:29, 25 June 2012
- ...ast slot method as it does not place a final pair or finish F2L but merely places the final edge and orients the last 5 corners. It may even destroy the F2L ...1 KB (203 words) - 10:01, 9 March 2016
- ...is is the step that permutes the corners and the edges to their respective places in the cube. ...2 KB (237 words) - 18:33, 19 January 2026
- ...er is unable to see the cube during the solving phase, the judge typically places a sheet of paper between the solver's blindfold and the cube. ...1 KB (216 words) - 05:09, 18 June 2025
- ...er is unable to see the cube during the solving phase, the judge typically places a sheet of paper between the solver's blindfold and the cube. ...2 KB (283 words) - 00:12, 18 July 2017
- ...er is unable to see the cube during the solving phase, the judge typically places a sheet of paper between the solver's blindfold and the cube. ...2 KB (332 words) - 20:54, 2 April 2024
- ...and then reverse the algorithm (CA'), so the other pieces come back to its places. After that, bring the corner back to the right place. Do that until you so ...2 KB (419 words) - 09:27, 3 June 2020
- ...chnique requires some look-ahead to make sure pieces will be in acceptable places at later stages. More importantly, he has found a repertoire of 3-cycles of ...3 KB (400 words) - 03:19, 5 February 2018
- # Permute all edges (put them in the correct places so they match up with both centers). # Permute all the corners (put them in the correct places so that they become solved). ...10 KB (1,654 words) - 05:03, 2 December 2024
- * A' retrieves P<sub>B</sub> from the intersection and places them in '''N'''A', and brings to the intersection previously stored pieces ...ub>N</sub> from the intersection and places them in '''N'''B', and finally places P<sub>A</sub> in the intersection. ...23 KB (4,298 words) - 18:15, 8 June 2026
- ...it brings all the third-layer cubies into alignment on the third layer and places the RB edge in its correct spot.<br> ...5 KB (770 words) - 16:11, 13 December 2024
- The below image shows the possible orientations and the places to look for matching colors. The blue lines show the two sets of matching s ...5 KB (720 words) - 15:28, 13 May 2020
- ...ntil one realizes that the problem is not the two cubies that have swapped places, but two other cubies that appear to be in the right place.<br> Once the trap is avoided, all cubies will be in their correct places. ...15 KB (2,421 words) - 08:34, 1 August 2025
- ...ror cases for the second half. An advanced method that, if you include L4C places the last pair and solve all of the last layer in two looks and 'only' 180 a ...5 KB (928 words) - 17:13, 26 February 2022
- ...ffer' with U as the buffer sticker. The piece in the buffer will go to two places, either URB or UFL and the sticker in U will go to any of the three sticker ...6 KB (1,093 words) - 09:14, 3 June 2020
