EG Method

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Revision as of 20:40, 30 December 2009 by Kenneth (talk | contribs) (inverse solving EG 0)
EG method
Information about the method
Proposer(s): Erik Akkersdijk
Gunnar Krig
Proposed: 2006
Alt Names: none
Variants: CLL
No. Steps: 2
No. Algs: 120
Avg Moves: 12.35
Purpose(s):

The EG method (Erik-Gunnar) only has two steps: solve one face, and then finish the entire cube in one algorithm. Without reflections, it requires 120 non-PBL algorithms. There are 3 bottom layer cases that each require the same amount of algorithms as CLL. Those that know CLL already know 1/3rd of EG, the EG 2 cases. The other two groups of cases have a Y permutation on bottom EG 0, and a T permutation on bottom EG 1. Some cubers have only learnt CLL, and the T permutation on bottom case: you can cancel the last moves of making a face with 'R2 F2 R2' if you see that you will have the Y permutation on bottom case, giving you a normal CLL algorithm. For this reason, there is no internet published list of the Y permutation on bottom case.

Another method that has been used for EG 0 is to inverse solve LL using normal CLL, say you got EG 0 and CxLL H D, then you can use the CLL for CxLL H U that will "solve" LL to diagonal permut and then add the permutation for PBL 0+0 in the end. In some cases, like this the alg ends in R2 so the only extra turn you need to add is the F2, like this; orginal CLL R2 U2 R U2 R2 makes R2 U2 R U2 F2 R2 to solve the inverse CLL and 0+0 PBL.

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