User:TerenceTan711

From Speedsolving.com Wiki
Revision as of 08:34, 2 March 2018 by TerenceTan711 (talk | contribs)
R3-T method
Information about the method
Proposer(s): Terence Tan
Proposed: 2018
Alt Names: Reduction3-T
Variants: none
No. Steps: 5+
No. Algs: 28+
Avg Moves: ~57
Purpose(s):


R3-T(bad name,I know) is basically a weird Petrus and Hexagonal Francisco variant. It solves the E-slice in a similar way to Quadrangular Francisco, (a method created by Alex Yang) which is a variant of Hexagonal Francisco, (a method by Andrew Nathenson) which is a variant of Triangular Francisco.

The E-Slice is solved efficiently and F2L is finished off in an unusual way.


Scrambled cube -> 1x2x3 block - E-Slice - EO+CO - Spam F2L(remainder) - PLL -> Solved cube


R3-T is a hybrid method that does corner orientation before finishing F2L.

Steps

1)1x2x3 block - Solve a 1x2x3 block antwhere on the cube, it will be treated as if it's in the D layer.

  • For beginners, you can treat it as 3 cross pieces and 2 corners.



2)E-slice - solve the E-slice with the empty face.This can be done very efficiently. The E-slice does not have to line up

  • you can position the 1x2x3 on the left(like Roux's FB)in this step if you

want.



3)EO+CO - you solve edge-orientation and corner-orientation.(not necessarily in that order)

  • Because the E-slice is already solved, there can only be 0, 2 or 4 misoriented edges.

4 misoriented edges can be solved as an arrow (like in LSE) e.g. (D') M'U M

2 misoriented edges can be solved using an OLL alg.(you can influence corner orientation in this step.)


  • CO can be solved using 1-2 OCLL algs - 7 algs.

(orient the corners stuck in the D layer by doing an R2 first)

This can also be done by solving only 3 E-edges and insert the last one with TSLE.



4)Spam F2L(remainder) - F2L is finished with mainly R2,U moves.(or L2,U if it's on the left etc.) Basically pair the last 2 corners with the last cross edge to make the 1x1x3 that goes in the first layer.



5)PLL - Permute the pieces of the last layer - 21 algs.



Pros

  • FB can be planned in inspection and the transition between steps is fairly quick.


  • The E-slice is solved efficiently and lookahead for E-slice edges is easy.


  • The remainder of F2L can be solved only using R2 and U moves allowing the user to spam TPS easily.


  • Alg count is significantly lesser than Full CFOP as you use only OCLL's to orient corners.


  • EO can be recognized quickly (maximum bad edges - 4)

Cons

  • The 1x2x3 is hard to optimize.


  • Recognizing EO in the middle of the solve(even though the maximum amount of misoriented edges is 4) will take some time


  • You have to do 2 OCLL's half of the time to orient the corners

e.g. Sune,R2,Sune

  • Finishing F2L with R2 and U might not be efficient at times.


  • You have to do a z rotation after finishing the E-slice if you do it the Quadrangular Francisco way(position the 1x2x3 on the left.)

Tips

  • FB positioning

(Assuming you keep the FB on the D layer)You can either position the FB

In the back - Insert E-edges like how you would in Hexagonal Francisco, R (U) R', L' (U) L, r (U) r' and l' (U) l

On the side - (left or right)


  • Misaligned E-slice

You don't have to align the E-slice with the block after solving the E-slice