Seaweed Method

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Seaweed method
Information about the method
Proposer(s): oui
Proposed: 2019
Alt Names: PIceFROIdE
Variants: Corners first, Columns First Methods
No. Steps: 5
No. Algs: way too many
Avg Moves: A bit less than 100 STM
Purpose(s): Mostly fun


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The Seaweed Method is an advanced Rubik's cube method invented by oui in 2019. It is quite hard for beginners and takes some practice to be efficient, it was mainly created for fun. It is inspired by several methods (such as CFOP, Columns First Methods, Reduction 3x3).

The Steps

1. 4 F2L Pairs

You could also do this by solving the 4 first layer corners and then the 4 middle layer edges using the LBL alg and its mirror.

2. Centers

This step is very easy to do intuitively, although you could use one of the four algorithms.

3. OCLL

Orient the four LL corners using 2-Look OLL. Don't mind the edges that may be flipped, white of both.

4. CPLL

Permute the four corners using 2-Look PLL.

5. Last Eight Edges

You are now left with eight edges. You have to permute and orient them in any order. To do this, use the nine edge swap algorithms and the four edge flip algorithms

Getting Faster

Using the Seaweed method the way it is described above will solve the cube, but it will be slow and take a long time. There are multiple ways to improve your times with this method:

a. Setup Moves

The best way to improve is to use setup moves for the last step, as you would for Old Pochmann but with these algorithms.

b. More and faster algorithms

Learning all the algorithms. Try using algorithms that would solve a case that resembles the one you have for OLL and PLL to set up a better case for the fifth step. Also use some OLL (2x2x2) algorithms for OLL (don't use the ones that swap your F2L pairs though).

c. Practice the first step

Try solving F2L as fast as you can. Also try inserting pairs in the right spot from the beginning to get a very easy case or a skip on the second step. Become color neutral (at least partly). Look-Ahead is also crucial.

d. Pay a lot of attention

Try to identify as many F2L pairs as you can during inspection and where they should go. During Look-Ahead, try predicting which center permutation you will have to make. Predict where edges are going during the last step to flip them correctly beofre swapping them in certain cases.