Hawaiian Kociemba
| ||||||||||||||||||||||
The Hawaiian Kociemba method was made and is used by Michael Humuhumunukunukuapua'a. Hawaiian Kociemba is a 3x3x3 Speedsolving method with a very low average move count of 40. It has several variations, one of which has a 14 algorithm 2LLL. The method was derived from a possible April Fools' Day video by TheCubicle.us uploaded on March 31, 2016. But, it has surprisingly turned out to be quite effective. Brayden Mossey (wir3sandfir3s) originally made the forum post as a theory of what the method could be, from a single solve reconstruction. The method has proved to be quite effective, and he has since added variations and more algorithms (and is still doing so). There is a list of example solves at the end.
Explanation
How to solve using the original variant of HK:
1. EO 'Arrow': Basically the same as a regular cross in CFOP, CFCE, and other similar methods, except one of the cross pieces may be missing.
2. F2L-1 edge: Solve all of the first two layers, excluding the missing cross piece while only using RUL moves. It is OK if the missing cross piece was unintentionally (or intentionally) solved.
3. HKOLL: Perform 1 of 114 (?) algorithms in order to orient all 9 remaining pieces (5 edges, 4 corners) correctly.
4. HKPLL: Perform 1 of 149 algorithms in order to put the cube back to the solved position.
Other variants of the Hawaiian Kociemba method can be found on the original forum post here.
Michael Humuhumunukunukuapua'a's International Video Debut
External Links
Example solves master list (with reconstructions from debut): https://docs.google.com/document/d/1l7a6vJc_eflZn1LDt9GAq4lPGQiD8HEm7oJFe2CmhfA/mobilebasic
