Seaweed Method

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Seaweed method
Information about the method
Proposer(s): oui
Proposed: 2019
Alt Names: PIceFROIdE
Variants: Corners first, Columns First Methods
No. Steps: 5
No. Algs: way too many
Avg Moves: A bit less than 100 STM
Purpose(s): Mostly fun


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The Seaweed Method is an advanced Rubik's cube method invented by oui in 2019. It is quite hard for beginners and takes some practice to be efficient, it was mainly created for fun. It is inspired by several methods (such as CFOP, Columns First Methods, Reduction 3x3).

The Steps

1. 4 F2L Pairs

You could also do this by solving the 4 first layer corners and then the 4 middle layer edges using the LBL alg and its mirror.

2. Centers

This step is very easy to do intuitively, although you could use one of the four algorithms.

3. OCLL

Orient the four LL corners using 2-Look OLL. Don't mind the edges that may be flipped, white of both.

4. CPLL

Permute the four corners using 2-Look PLL.

5. Last Eight Edges

You are now left with eight edges. You have to permute and orient them in any order. To do this, use the nine edge swap algorithms and the four edge flip algorithms

Getting Faster

Using the Seaweed method the way it is described above will solve the cube, but it will be slow and take a long time. There are multiple ways to improve your times with this method:

a) Setup Moves

This is the most important tip to become faster with Seaweed. For the last step, the idea is to place the edges you want to swap or flip at the right spot using a setup move, do the algorithm, then undo setup move. This is something you use in Old Pochmann for example (check the "See also" box for more information).

b) More and faster algorithms

Learning all the algorithms, which are quite simple, can help you get better times, obviously. Don't use 2-Look OLL and PLL but try using algorithms that would solve a case that resembles the one you have; this way, you will already set up a better case for the last step. Also, for OLL, you could use the Ortega method's algorithms, as the goal is to flip the corners.

- learning all algs - ortega OLL

- solving f2l in the right spot - becoming color neutral, at least partly - paying lot of attention at inspection

- OLL that resembles - PLL that resembles

- edge flip before swap, predicting flips