Zehta method
From Speedsolving.com Wiki

Zehta method is a 3x3 speedsolving method created by Quoc Hung, a Vietnamese cuber.
It is a mix between ZZLOL and Mehta.
It focuses on all three factors: good finger trick, low moves count and high TPS.
Contents
Overview
1. EOEdge
2. FB: Solve a 1x2x3 block on the D layer, with 1x1x3 of the block in the DL position.
3. Belt: Finish E slice.
4. 6CO: Orient the 6 remaining corners using 71 algorithms
5. 6CP: Permute the 6 remaining corners using 47 algorithms
6. L5EP: Solve the cube by permuting the last 5 edges using 16 L5EP algorithms
(134 algorithms)
Pros
 No rotations
 3 algorithmic steps instead of 2, allowing for higher TPS overall.
 Ergonomics: roughly 50% of the solve is entirely <RUD> gen. Another 17% is a guaranteed <MU> gen or <RU> gen
 Midsolve pauses for recognizing EO are prevented
Cons
 Some 6CP algorithms have many R2 moves in a row.
 Adjusting both faces at the end has a higher chance to get a +2 or DNF.
 Transition between algorithmic steps is difficult to master.
 Movecount is higher compared to normal Mehta due to EOEdge.