Top Layer
- Solve the cross, done intuitively.
- Place Top Corners
- Find a corner on the D face that belongs on the U face. Rotate the cube so that the correct location of the piece is at the UFR corner. Rotate the D face so that the piece is in the DFR corner.
- If the white sticker is on the D face, use
- If the white sticker is on the F face, use
- If the white sticker is on the R face, use
- If all the top layer corners are on the U face, but 2 or more are incorrect, then rotate the cube so that of these incorrect corners is at the UFR and do move R' D' R to move it to the D face.
Middle Layer
- Find a middle layer edge on the bottom layer.
- Rotate the cube so that the correct location of the piece is at the FR edge.
- If the bottom sticker of the piece belongs on the F face, place the piece in the DF position and use
- If the bottom sticker of the piece belongs on the R face, place the piece in the DR position and use
- If the edge in the FL slot belongs in the FR slot, and could be oriented correctly using the move D2, use
- If the edge in the FR slot belongs in the FL slot, and could be oriented correctly using the move D2, use
- In any other cases, where FR is incorrectly positioned or oriented, use
Bottom Layer
Note:Correct Orientation for edges is defined such that quarter turns change orientation, and half turns preserve orientation.
- Solve Corners
- Use the algorithms on my 2x2x2 page.
- ELL
- This method is primarily intuitive, done use combinations of these 4 algorithms and rotations of the cube.
Rotates DR,DB,DL clockwise, preserves orientation
Rotates DR,DB,DL counterclockwise, preserves orientation
Re-Orients DB,DL, doesn't preserve location (use if no edges being reoriented are correctly positioned or oriented)
Re-Orients FL,FR, preserves location (use if 1 or more edges being reoriented are correctly positioned or oriented)