Squall
From Speedsolving.com Wiki
| ||||||||||||||||
Squall is a 3x3 speedsolving method proposed and developed by Vincent Trang. The method makes use of a unique step of orienting all edges while building a square and has a focus on good TPS performance. Squall is also notable for having been voted as the winner of the January 2021 Method Development Competition.
Steps
- EOSquare: Orient all edges while building a 1x2x2 block on the left side.
- Pair: Add a pair to the previously built square to extend to a 1x2x3 block.
- 2x2x3: Solve the DF and DB edges and the M slice centers.
- Two Pairs: Solve the front and back pairs on the right side of the bottom two layers.
- CDRLL: Solve the last layer corners, preserving the edge orientation and ignoring the DR edge slot.
- L5EP: Permute the remaining five edges.
Pros
- High TPS due to a series of easy to perform steps.
- No rotation required.
- Low movecount.
- Low algorithm count.
- Easy recognition for the algorithm based steps.
Cons
- Planning the EOSquare step is challenging.
