Screw (method)

Screw is a Square1 method that follows the same basic steps in the 3x3x3 Roux method and is somewhat of an experimental method.
Description of method
 1. Solve the LD block (2 corners, 1 edge)
 2. Solve the RD block (2 corners, 1 edge)
 3. Permute the Ulayer corners without breaking the blocks
 4. Solve the LR edges on the U layer
 5. Solve the Mslice edges
 6. Solve parity
Naming
The name "Screw" comes from "Square1" and "Roux". It is sometimes called "Roux and Screw", though this would be a shorted version of "Roux and Square1 Roux".