Parity PLL
Normal PLL (Permutation of the Last Layer) contains only even permutations. However, in certain puzzles (for instance, the Square-1,the 4x4x4 and some cuboids) this restriction is absent because of the existence of parity. This means that on these puzzles we can get a PLL that is not one of the normal 21 found on the 3x3x3 - that is, we can get a Parity PLL.
The following page gives a list of all the parity PLLs, along with some tentative names. Unlike normal PLL, there is no official/traditional naming scheme, probably because few people have bothered to learn algorithms for each of these cases. These cases can simply be solved by doing a parity algorithm and then solving the normal PLL case, but it may be faster to have a one-look alg for them, depending on the puzzle.
All Parity PLL Cases
All Corners Solved Cases
| I Permutation
Other Names: Pure-E Permutation, Opposite Parity |
Adjacent Edges Permutation
Other Names: // Permutation, Double Slash Permutation, Adjacent-E Permutation, Adjacent Parity |
W Permutation
Other Names: B Permutation |
| Oa Permutation
Other Names: O- Permutation, CcwO Permutation |
Ob Permutation
Other Names: O+ Permutation, CwO Permutation |
Adjacent Corner Swap Cases
| Adjacent Corners Permutation
Other Names: Pj Permutation |
Pa Permutation
Other Names: Ka Permutation |
Pb Permutation
Other Names: Kb Permutation |
| Ka Permutation | Kb Permutation | Ba Permutation
Other Names: RGc Permutation |
| Bb Permutation
Other Names: RGa Permutation |
Da Permutation
Other Names: RGb Permutation |
Db Permutation
Other Names: RGd Permutation |
| Ca Permutation | Cb Permutation | M Permutation |
Diagonal Corners Swap Cases
| Diagonal Corners Permutation
Other Names: Slash Permutation, \ Permutation |
Q Permutation
Other Names: θ Permutation, Theta Permutation |
X Permutation
Other Names: Ξ Permutation, Xi Permutation |
| Sb Permutation | Sa Permutation |
How Parity Algorithms Affect Cases
In speedsolving, you can either learn specific algorithms for each Parity PLL or you can learn what regular PLL you are gonna get after doing the regular opposite swap parity algorithm to reduce reaction time.
Generally, an opposite swap of edges is the fastest parity algorithms in a puzzle, therefore you should learn based on your preferences on what side you should perform the parity algorithm.
Note that in the following table, the orientation on which side you will get the PLL is correct, but the colors are not.











































