# Blaise Serra Method

The Blaise Serra method, also called the Blaze method was created by Blaise Serra, and is based around orienting the cross edges, not necessarily with proper permutation, and going directly into F2L. After an altered F2L method which orients the top layer edges while solving the last 2 F2L cases, this is followed by OLL and PLL, solving both the top and bottom layer edges.

Step 1- Cross: Extremely intuitive step, similar to the EG or Ortega method for 2x2. Solve the cross without caring about permutation, in order to get to F2l as fast as possible.

Step 2- First 2 F2L pairs: Solve normally using the centers to show you where the pairs go(intuitive).

Step 3- Orient at least 2 edges of the last layer while inserting the 2nd to last pair, then use a simple vh case(mostly intuitive) to solve the last layer edges whilst inserting the last F2L pair. Before inserting, but after orienting edges it may be helpful to use a winter-variation case to skip step 4.

Step 4- Orient the corners using 1 of 12 OLL cases(in the 2-look OLL method).

Step 5- Depending on which version of the method you use, you will either solve all permutation in one algorithm (not all of these algorithms have been released) or based on recognition/intuition you will solve the corners using PLL and then use an algorithm to solve the remaining edges. This is not meant to be an entirely speedsolving/main method, but it is very efficient in certain scrambles, where you need to do an adjacent swap in the cross. This method is great to learn and can help you develop a greater understanding of edge control/ forcing last layer skips.