Robert-Y
Legend
If it's not clear, the idea is
1: Setup to U R U' R' insert for last pair
2: Solve that pair + all corners, leaving EPLL.
Here are 10 examples:
Scramble: U' R U R L2 D' L2 U F2 L2 D' R2 B2 D2 L2
WV setup: U F R ' F' R
WV+CPLL: y' U' R' U R' D' R U' R' D R U R
Move total: 17 QTM
Scramble: R U2 R D2 B2 R D2 R F2 U2 L2 D' L2 U' L D U F2
WV setup: U R' D' R U' R' D R
WV+CPLL: L' U2 R U' R' U2 L U' R U2 R'
Move total: 22 QTM
Scramble: D' L2 U F2 U L2 D2 U' R2 U' B2 R U2 R U2 R D'
WV setup: U' R U R' U' R U' R' U
WV+CPLL: U2 F' R U2 R' U2 R' F R
Move total: 21 QTM
Scramble: F2 D2 L2 F2 R2 U F2 D' F2 U R' B2 U' L U' L' R'
WV setup: U R U2 R' U
WV+CPLL: R2 U R' U R U2 R2 U' R U R'
Move total: 20 QTM
Scramble: U B2 R2 F2 D' F2 R2 D2 B2 U R2 B' D F D F' D B
WV setup: R U' R' U R U2 R'
WV+CPLL: U' L' U2 R U' R' U2 L
Move total: 18 QTM
Scramble: R2 U R2 F2 U R2 U R2 U2 F2 U' B' U' R2 U R2 B
WV setup: R U' R' U R U2 R'
WV+CPLL: R' F2 R2 U' R' U' R U R' F2
Move total: 21 QTM
Scramble: U F2 R2 U2 F2 U F2 U R2 U B U' F U B' U' F
WV setup: y U' L' U L U'
WV+CPLL: L F' L' U' L' U L F
Move total: 13 QTM
Scramble: R2 D2 L2 D L2 B2 U2 F2 U B2 D' L D2 L' F2 U' R'
WV setup: R U R'
WV+CPLL: U R U R' U' R U' R'
Move total: 11 QTM
Scramble: R2 D' L2 B2 D R2 U' L2 D' B2 D F' D' B2 D F' U
WV setup: R U R' U' R U R'
WV+CPLL: U R F' r U R2' U' r' F R2 U' R'
Move total: 21 QTM
Scramble: L2 D2 L' D2 B2 F2 U2 F2 L U2 R D L U2 L2 D U2 F2
WV setup: R L' U R' U' L U'
WV+CPLL: U' F2 R U2 R' U2 R' F2 R2 U R'
Move total: 23 QTM
To me it seems like it might be worth learning. However there are 54 (WV) * 6 (CPLL) = 324 cases. If you get a WV+CPLL case you can solve, then you will skip EPLL 1/12 times. You could potentially get some very decent singles 1/12th of the time. But this is assuming that you have good EOLL control and it's worth setting up to WV.
There are no algs anywhere available afaik, I only generated algorithms for cases that I ran into, whilst creating these examples.
1: Setup to U R U' R' insert for last pair
2: Solve that pair + all corners, leaving EPLL.
Here are 10 examples:
Scramble: U' R U R L2 D' L2 U F2 L2 D' R2 B2 D2 L2
WV setup: U F R ' F' R
WV+CPLL: y' U' R' U R' D' R U' R' D R U R
Move total: 17 QTM
Scramble: R U2 R D2 B2 R D2 R F2 U2 L2 D' L2 U' L D U F2
WV setup: U R' D' R U' R' D R
WV+CPLL: L' U2 R U' R' U2 L U' R U2 R'
Move total: 22 QTM
Scramble: D' L2 U F2 U L2 D2 U' R2 U' B2 R U2 R U2 R D'
WV setup: U' R U R' U' R U' R' U
WV+CPLL: U2 F' R U2 R' U2 R' F R
Move total: 21 QTM
Scramble: F2 D2 L2 F2 R2 U F2 D' F2 U R' B2 U' L U' L' R'
WV setup: U R U2 R' U
WV+CPLL: R2 U R' U R U2 R2 U' R U R'
Move total: 20 QTM
Scramble: U B2 R2 F2 D' F2 R2 D2 B2 U R2 B' D F D F' D B
WV setup: R U' R' U R U2 R'
WV+CPLL: U' L' U2 R U' R' U2 L
Move total: 18 QTM
Scramble: R2 U R2 F2 U R2 U R2 U2 F2 U' B' U' R2 U R2 B
WV setup: R U' R' U R U2 R'
WV+CPLL: R' F2 R2 U' R' U' R U R' F2
Move total: 21 QTM
Scramble: U F2 R2 U2 F2 U F2 U R2 U B U' F U B' U' F
WV setup: y U' L' U L U'
WV+CPLL: L F' L' U' L' U L F
Move total: 13 QTM
Scramble: R2 D2 L2 D L2 B2 U2 F2 U B2 D' L D2 L' F2 U' R'
WV setup: R U R'
WV+CPLL: U R U R' U' R U' R'
Move total: 11 QTM
Scramble: R2 D' L2 B2 D R2 U' L2 D' B2 D F' D' B2 D F' U
WV setup: R U R' U' R U R'
WV+CPLL: U R F' r U R2' U' r' F R2 U' R'
Move total: 21 QTM
Scramble: L2 D2 L' D2 B2 F2 U2 F2 L U2 R D L U2 L2 D U2 F2
WV setup: R L' U R' U' L U'
WV+CPLL: U' F2 R U2 R' U2 R' F2 R2 U R'
Move total: 23 QTM
To me it seems like it might be worth learning. However there are 54 (WV) * 6 (CPLL) = 324 cases. If you get a WV+CPLL case you can solve, then you will skip EPLL 1/12 times. You could potentially get some very decent singles 1/12th of the time. But this is assuming that you have good EOLL control and it's worth setting up to WV.
There are no algs anywhere available afaik, I only generated algorithms for cases that I ran into, whilst creating these examples.
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