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Twisty Puzzle Simulator Concept - Analog Interface

  • Thread starter Thread starter Deleted member 36445
  • Start date Start date
D

Deleted member 36445

Guest


This idea is a experimental way of controlling twisty puzzle faces using analog sticks.

The algorithm is simple:

Initial angle select face (U,R,L,D are directions, top-right is B and bottom-left is F)
end angle define total rotation in angles, normalized in multiples of 90º

Code:
      +-------+
     /|      /|
    / |     / |
   +-------+  |
   |  +----|--+
   | /     | /
   |/      |/
   +-------+

If you ever played EA Skate this shouldn't be hard to understand

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