The Ladder Method

Lotsofsloths

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New method I just thought of..
I guess I should've put some pictures, I'll edit it later.

Preferred Color Scheme: White: U Blue: F

1. Make solve the M layer except for 1 piece, this will be your 'Ladder'(make it on the blue orange border).
(This step is equivalent to the cross I guess)

2. Adjust the D face and the U face so that with a R U R' move you can move a corner that has white on it, onto the the layer that has white center piece.
Do this to all the white corners on the D face.

3. Solve your 'Ladder' using the algorithm used in the beginner method to solve an edge piece with the corner already solve.

4. Orient all U corners using one of the 7 OLL algorithms with the edges correctly solved.

4a. you might though, be in a case in which I call 'Steam'.
It is where the corners are not in one of the 7 OLL cases, what you do now, is orient all but one of those corners.

5. Orient all corners on the D side,(flip it over so the D becomes U)

5a. If you had steam on the bottom, it will also be the same for the top also, so orient all but one corner. then adjust the U and D faces so that the 2 un-oriented corners are in the same parallel, look at it then use one of 2 algorithms for blindfold solving that twists one corner clockwise and the other counter, and use it to make sure all U and D corners are orriented.

6. permute all corners.

7. solve the white edges without messing up the middle layer edges.

8. solve the OLL using one of 3 algorithms.

9. solve PLL.

If you got any "?"s post here.
 
I could be wrong but this has been posted before..

What's your best time with that method?
 
Don't exactly see what your getting at..
Are you saying like while doing step 2, make it so you don't have steam?


Exactly, If you solve the steam while the first four corners you newer get it in the second corner step. But, as I said, you will need 15 algs for that. Algs that does not destroy your ladder, use a solver to find what you need if you like the idéa.
 
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