MJS Cubing
Member
Unpopular opinion time!!!!
Add 15 puzzle
Add 15 puzzle
Then why can’t 15 puzzle be another exceptionit is a 2d puzzle, removing the point of cubes. Clock is an exeption
15-puzzle is not a twisty puzzle, but rather a Klotski puzzle. It behaves much different. There has been arguments about whether clock is or isn't a twisty puzzle, but as we can see it's a WCA event, and is quite unique. The WCA won't just start adding random things like burr, jigsaw, and geranium puzzles since they fall into a different category.Then why can’t 15 puzzle be another exception
After roasting me on my stream the other day for having 150 solves in my skewb session...i've changed my opinions on skewb, it's actually kinda fun to fingertrick and solve lol
15 puzzle has its own variants and type of puzzles. It is very satisfying to solve 15 puzzle in slidesym.15-puzzle is not a twisty puzzle, but rather a Klotski puzzle. It behaves much different. There has been arguments about whether clock is or isn't a twisty puzzle, but as we can see it's a WCA event, and is quite unique. The WCA won't just start adding random things like burr, jigsaw, and geranium puzzles since they fall into a different category.
I'm not saying it does not deserve to be an event, it's quite fun actually, but it just wouldn't make sense.
Yeah, the only f2l trick I actually used from a vid was to insert misoriented pairs using f R f', also cfop ain't overrated because lookahead is easy with it and it minimizes the most regrips.F2L tricks videos are useless. 90% of them only turn up once in every 10000000 solve, or have such bad fingertricks that it's actually slower then doing the standard algorithm. 9% are good but are obvious and basically common knowledge by now. The remaining 1% are good and unique.
Inverse simply isn't as fast. I can get down to 0.85 with R' U R' U' R D' R' D R' U D' R2 U' R2 D R2 but barely can get sub 1 with inverse. And i've extensively practiced both.New argument: ppl keep saying that this v perm is the best R' U R' U' R D' R' D R' U D' R2 U' R2 D R2 , when the truth is that its inverse is better.
Change my mind
Both algs start with a regrip, however the inverse has easier finger tricks. The alg that you are supporting requires a drag U move and a reverse D push simultaneously, while the inverse's hardest finger trick is just a reverse D pushInverse simply isn't as fast. I can get down to 0.85 with R' U R' U' R D' R' D R' U D' R2 U' R2 D R2 but barely can get sub 1 with inverse. And i've extensively practiced both.
The fact that the inverse has "easier finger tricks" doesn't make it any better. Both algs are equally consistent, standard is faster.Both algs start with a regrip, however the inverse has easier finger tricks. The alg that you are supporting requires a drag U move and a reverse D push simultaneously, while the inverse's hardest finger trick is just a reverse D push
How can you support the fact that both algs are equally consistent? Easier fingertricks makes the alg less riskyThe fact that the inverse has "easier finger tricks" doesn't make it any better. Both algs are equally consistent, standard is faster.
They're both RUD gen, and have the same amount of overworking and regrips.How can you support the fact that both algs are equally consistent?
Not necessarily. Drag U and reverse D are not risky at all. It's like saying M moves are risky. Yes, they do require a bit of practice, but after that they are extremely consistent.Easier fingertricks makes the alg less risky
Even if they are as consistent as you say, you do have to slow down a bit to do the move. Also it leaves your hand in a weird position to do the R2 afterwards, making your hand having to readjust a bit.Not necessarily. Drag U and reverse D are not risky at all. It's like saying M moves are risky. Yes, they do require a bit of practice, but after that they are extremely consistent.