Roman
Veteran
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Buffers:
[TR1]
[TD]corners[/TD]
[TD]URB[/TD]
[/TR1]
[TR2]
[TD]x-centers[/TD]
[TD]Urb[/TD]
[/TR2]
[TR1]
[TD]t-centers[/TD]
[TD]Uf[/TD]
[/TR1]
[TR2]
[TD]edges[/TD]
[TD]UF[/TD]
[/TR2]
[TR1]
[TD]wings[/TD]
[TD]UFl[/TD]
[/TR1]
Info:
Lettering scheme is fully customizable.
Threecycles direction (i.e. the order of A and B parts in [A, B]) in my tables is not considered - why bother when it's obvious?).
More info:
Edges algs are not center-safe, but they are "solved-centers-safe", meaning they will not mess up centers on 5x5 if they're solved (unlike (U M U M' U M U M') or similar algs). Edges U-perms are (M2 U' M U2 M' U' M2) and mirrored. ELLs are (M U M' U2 M U M') and mirrored. (4Lw: ELL) means (4Lw U M' U2 M U 4Lw'). The Dw move in t-centers is better to be done with ring finger only (left hand) the way you do D move; Dw' - ring finger of right hand. Some x-centers and wings algs can be done faster but it's too late for me now to transit, it will take a while to get used to them. Here are some of these:
Enjoy.
Buffers:
| element | buffer |
|---|
[TR1]
[TD]corners[/TD]
[TD]URB[/TD]
[/TR1]
[TR2]
[TD]x-centers[/TD]
[TD]Urb[/TD]
[/TR2]
[TR1]
[TD]t-centers[/TD]
[TD]Uf[/TD]
[/TR1]
[TR2]
[TD]edges[/TD]
[TD]UF[/TD]
[/TR2]
[TR1]
[TD]wings[/TD]
[TD]UFl[/TD]
[/TR1]
Lettering scheme is fully customizable.
Threecycles direction (i.e. the order of A and B parts in [A, B]) in my tables is not considered - why bother when it's obvious?).
More info:
Edges algs are not center-safe, but they are "solved-centers-safe", meaning they will not mess up centers on 5x5 if they're solved (unlike (U M U M' U M U M') or similar algs). Edges U-perms are (M2 U' M U2 M' U' M2) and mirrored. ELLs are (M U M' U2 M U M') and mirrored. (4Lw: ELL) means (4Lw U M' U2 M U 4Lw'). The Dw move in t-centers is better to be done with ring finger only (left hand) the way you do D move; Dw' - ring finger of right hand. Some x-centers and wings algs can be done faster but it's too late for me now to transit, it will take a while to get used to them. Here are some of these:
Instead of (x' [r, Uw' l' Uw]), it's faster to do (4Lw; [r, Uw' l' Uw]) = (3Lw Uw' l' Uw r' Uw' l Uw 4Lw')
Instead of things like (x' [r, U' l' U]), it's faster to do (3Lw; [r', U' l' U]) = (4Lw U' l' U r U' l U 3Lw')
Instead of (D' [l', U L U']), it's faster to do (L; [l D' l', U']) = (Lw D' l' U' l D l' U L')
Instead of things like (x' [r, U' l' U]), it's faster to do (3Lw; [r', U' l' U]) = (4Lw U' l' U r U' l U 3Lw')
Instead of (D' [l', U L U']), it's faster to do (L; [l D' l', U']) = (Lw D' l' U' l D l' U L')
Enjoy.
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