Phasing + WV

AHornbaker

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Oct 9, 2012
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Hello All,

I wanted to present an idea I had to the forum for using phasing with Winter Variation algs. This achieves the same thing as zz-d in solving LL corners and permuting LL edges.

To help understand this concept better, we must take a look at how phasing works. In short, you use the simple set of moves R U R' U' to permute the edges for the last pair insertion. Considering the last slot on FR, three things happen when you use this alg:

1. Edge Permutation (or Phasing)
-The edge permutation cycles three times in which the edges move from FR -> UR -> UB
-This doesn't account for the parity case
2. Corner Permutation
-The four edges swap position UBL/UBR and FLU/FLD
3. Corner Orientation (or Winter Variation)
-The corner orientation cycles 6 times, and can be illustrated through WV cases. For the 27 WV cases, there are four 6-cycle groups and one 3-cycle group that are as follows:
RUR'U' and WV Case
000 -> 020 -> 221 -> 211 -> 112 -> 102
001 -> 022 -> 222 -> 210 -> 110 -> 101
002 -> 021 -> 220 -> 212 -> 111 -> 100
010 -> 122 -> 201
011 -> 121 -> 202 -> 012 -> 120 -> 200

To understand my notation (pretty simple), here is a page I made about WV:
http://www.speedsolving.com/forum/showthread.php?11594-Winter-Variation-Resources/page2
-The WV cases must preserve the permuted 2x2x1 block on ULB and doesn't have to be 2-gen (which would call for a completely new set of algs)

To use phasing with WV, (assuming no parity case) you use RUR'U' until you have created a permuted 2x2x1 block on ULB, then use a special WV case to orient the corners while preserving the permutation.

This method requires only 27 algorithms in the situation that there is no parity error during phasing. During phasing, because there are 6 distinct RUR'U' cycles, the farthest away a case can be is three cycles. With this in mind, on average you will only spend 6 moves on phasing to create the permuted 2x2x1 block. Taking the parity into account, there is a 1/12 chance you will not have to do any phasing.

Looking back on this, I see the only new thing this thread has posed is influencing the corner permutation as well as edge perm during phasing, taking away those pesky U, H and Z perms after all that hard work doing CP.

I feel that this has a lot of potential because it makes recognition fast (although in two parts, you can look ahead easier) with fast phasing and a very low alg count. Hopefully I haven't left anything out in my explanation.

Other notes:
-Recognition and WV algs may be faster by making a different pattern than the 2x2x1 block, such as looking at the pieces on F and R

Try this:
Solve F2L with EO, CP, and last pair on top, then use RUR'U' (assuming no parity) to phase with the 2x2x1 block, then insert the pair. The whole last layer should be permuted at this point.
 
One method I'm working on (and it seems pretty viable) is to solve a 2x3x3, orient edges and permute corners, then finish the block on R and last pair, phase, and WV finish. Everything after orienting edges and permuting corners would be 2G.
 
One method I'm working on (and it seems pretty viable) is to solve a 2x3x3, orient edges and permute corners, then finish the block on R and last pair, phase, and WV finish. Everything after orienting edges and permuting corners would be 2G.

Wouldn't 2GLL be better?

Also, this is not a new idea. Check out Noah's CP-block method (the first one) and also someone came up with an EOCP method a long time ago too.

Good luck with your research/findings.
 
Can you send me some stuff on EOCP? The only stuff i've found is on LL only. Right now i'm working on a real good CP recognition system that i'll later couple with EO for Petrus. Right now I'm just working on making efficient corner swap algs. Later i'll integrate them with EO.

Yes, 2GLL (aka zz-d) is probably better, but i feel that this method is better because it has less cases. It's a good stepping stone to 2GLL/zz-d and the concepts are applicable other places. It may be viable for speedcubing just because the recognition is lightning fast. I dont know how fast people are to recognize 80+ cases for 2GLL. I guess it really comes down to if the avg. of 6 moves for phasing (essentially permuting LL) and faster recog. is more worthwhile than just placing the pair and 2GLL.
 
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