OO way to control a 3x3x3 rubiks cube using a gamepad?

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I was thinking in a good form of controlling a 3x3x3 using a gamepad (xbox, ps5 or nintendo switch PRO)

what you guys think is a good way?

something that resembled using a cube in the real life, the fingertricks experience...

this is a puzzle in itself because a gamepad has 8 face buttons, 2 analog sticks and 4 shoulder buttons...

1737656740828.png
 
I was thinking in a good form of controlling a 3x3x3 using a gamepad (xbox, ps5 or nintendo switch PRO)

what you guys think is a good way?

something that resembled using a cube in the real life, the fingertricks experience...

this is a puzzle in itself because a gamepad has 8 face buttons, 2 analog sticks and 4 shoulder buttons...

View attachment 37726
Maybe not objectively optimal but in a perfect world this would be my layout:

Right joystick for R & U
Left joystick for L and D
Triggers for B moves
Buttons for M and E slices

And of course:

D-Pad for taunts and emotes, Smash Bros. Style
 
Maybe not objectively optimal but in a perfect world this would be my layout:

Right joystick for R & U
Left joystick for L and D
Triggers for B moves
Buttons for M and E slices

And of course:

D-Pad for taunts and emotes, Smash Bros. Style
What is an f move on the smallest keyboard

I would say the front triggers, forgot if it's R1 or R2

And for rotations use the d pad, start/select for z rotations
 
i use xbox so sorry for my non understanding of playstation binds lol. but i think bumpers rb and lb are good for U and U', RT and LT (triggers) good for B moves. moving the L stick up and down would be good for L moves, the R stick could be used for gyro perhaps. the D pad up and down could perform R moves and left and right d pad inputs could control F and F' . Face buttons B and X could control D moves and A and Y could control M and M'
 
I would probably use the buttons for moves--not the sticks. Maybe use stick for cube rotations. In terms of "OO" philosophy, directing a joystick is strictly slower than pressing a button. Another idea is chording--for example you can press the buttons for U and U' at the same time to do U2. As for the button layout, I am not sure of what exactly would be optimal, but I expect that the correct approach would be to motivate hand alternation, eg R and U would be on opposite sides of the controller.
 
I thought of something:

The controller would be organized in 2 halves:
Because it's the way you "look" at the cube. The left side of controller is the "From the front perspective" and the right side of the controller is the "From the Right perspective

1737671511500.png


D-pad control faces as you see looking the cube from the Front
Left stick control rotations as you see looking the cube from the Front

Face buttons (X, [¯], O and /\) control the faces of the cube looking from the Right
Right stick control rotations as you see looking the cube from the Right

To make a clock wise turn you do R1 or R2
To make a counter clock wise turn you do L1 or L2
(you can do double flicks or not if you want, just like in real life. It'll be a Max Park friendly simulator)

Example:
To do a U2 you can do:

Hold d-pad UP (the same of gripping the cube to perform a U move), R2, R1 (double flick), Release triangle (you ended the movement)

that's one idea

Example:
To make a X movement you'll have to do a Left stick up
To make a Z movement you'll have to do a Right stick down
 
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I thought of something:

The controller would be organized in 2 halves:
Because it's the way you "look" at the cube. The left side of controller is the "From the front perspective" and the right side of the controller is the "From the Right perspective

View attachment 37728

D-pad control faces as you see looking the cube from the Front
Left stick control rotations as you see looking the cube from the Front

Face buttons (X, [¯], O and /\) control the faces of the cube looking from the Right
Right stick control the faces of the cube looking from the Right

To make a clock wise turn you do R1 or R2
To make a counter clock wise turn you do L1 or L2
(you can do double flicks or not if you want, just like in real life. It'll be a Max Park friendly simulator)

Example:
To do a U2 you can do:

Hold d-pad UP (the same of gripping the cube to perform a U move), R2, R1 (double flick), Release triangle (you ended the movement)

that's one idea

Example:
To make a X movement you'll have to do a Left stick up
To make a Z movement you'll have to do a Right stick down
Kind of takes away from the usual fingertrick experience putting so many moves to thumbs? i mean unless you did claw grip.
 
Kind of takes away from the usual fingertrick experience putting so many moves to thumbs? i mean unless you did claw grip.
I think my descriptions was incorrect.

left and right sticks are only for rotations.

But I see your point.

also a downside of this method is that you can't control slices or wide turns, only external faces. But I think it is a viable method for simple control

I think you can also use START and SELECT as modifiers, and to enter the menu you have to press START + SELECT

this will give more possibilities of combination
 
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