New Corner Orientation System

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Kirjava

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Kirjava's Corner Orientation Method

From yahoo...

Corner orientation in two steps; 16 algs.

Recently, I've been playing around with new methods, (notably playing
around with some of Joel's things) and I've created the basics of a
new method. This is the only part of the method that is currently
finished.

The 16 algs are new ones I've created. I'm assuming you know the
standard 7 that people usually use in BLD. If you don't, the entire
system requires 23 algorithms to be learnt.

Technically, there are no setup moves. But you will need to understand
the concept to be able to do this.

The algs shouldn't be longer than 16 moves. I just did an optimal
solve run on them all in Cube Explorer, they arn't optimised for
speed. Two steps is the worst case senario.

Basically, you solve the U layer in one of 23 algorithms, then you
solve the D layer with one of 7.

I suggest you at least try this out. I like it :)

http://www.snkenjoi.com/kco/

^ address to the method

http://www.snkenjoi.com/kco/kco.zip

^ download a zip file of it

I'm completely open to criticism. But I'm even more open to praise, so
play nice.

~Thom
 
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