new 2x2 methods

palmcubes

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Joined
Jun 24, 2009
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i have a few ideas for 2x2 methods

first(js2)
1.build 3/4 face opisite colors
2.using ss algs orient so that there are 3 of one color and one of another (example if 3/4 of face has 2 reds and one orange insert red ao 3 reds one orange)
3. solve cube in 36 algs
second method (tq1)
1. solve 3/4 side while last peice is in but unoreinted
2. solve cube in 96 algs
third method (sop)
1.sort opisite colors
2. orient in 92 algs
3 pbl
 
i have a few ideas for 2x2 methods

first(js2)
1.build 3/4 face opisite colors
2.using ss algs orient so that there are 3 of one color and one of another (example if 3/4 of face has 2 reds and one orange insert red ao 3 reds one orange)
3. solve cube in 36 algs
second method (tq1)
1. solve 3/4 side while last peice is in but unoreinted
2. solve cube in 96 algs
third method (sop)
1.sort opisite colors
2. orient in 92 algs
3 pbl

Not bad. But let me show you why these methods aren't really useful.
The first one can simply be split into it's layers and then permuted with PBL. The second one is a combination of Guimond, SS, and EG. But why do that? Why not just solve the corner and then simply do a CLL?
The third method is almost identical to your first one. Secondly, why should you use 92 algorithms to orient them? Why not just do it intuitively? This is just the third step of Guimond. Just use Guimond or Ortega.
 
Why not just use CLL/Guimond/Ortega, and if thats not fast enough for you use EG. The human body/brain can only turn/recognize cases so fast and with CLL/EG for 2x2 its almost at the limit.
 
Why not just use CLL/Guimond/Ortega, and if thats not fast enough for you use EG. The human body/brain can only turn/recognize cases so fast and with CLL/EG for 2x2 its almost at the limit.
im not suggesting learning all of 'em
 
Ortega and OFOTA is working out pretty well for me (and I just started out with OFOTA, I thought about it and "made it up" but then I looked at 2x2 methods and saw it), and I imagine that combined with CLL would really make a powerful group where you wouldn't need to keep making new methods, not because you "combine" all methods into "one method," but more less one of the 3 solving methods would have an easy solve. I'm not a fan of the SS method, it's just kind of a half Guimond method, but if it ends up making it easier to see the solve from inspection to solved, it might end up worth it.
 
I thought this is one of the not-so-serious-but-serious-enough-for-others-to-start-a-bloody-flame-war post.
But I guess I was wrong.
 
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